Arma Reforger Script API
Loading...
Searching...
No Matches
FuelConsumptionSystem Interface Reference
Inheritance diagram for FuelConsumptionSystem:
GameSystem

Public Member Functions

override bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
void Register (SCR_FuelConsumptionComponent component)
 
void Unregister (SCR_FuelConsumptionComponent component)
 
- Public Member Functions inherited from GameSystem
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Static Public Member Functions

static override void InitInfo (WorldSystemInfo outInfo)
 

Protected Member Functions

override void OnUpdate (ESystemPoint point)
 
override void OnDiag (float timeSlice)
 

Protected Attributes

ref array< SCR_FuelConsumptionComponentm_Components = {}
 

Member Function Documentation

◆ InitInfo()

static override void FuelConsumptionSystem.InitInfo ( WorldSystemInfo outInfo)
static

◆ OnDiag()

override void FuelConsumptionSystem.OnDiag ( float timeSlice)
protected

◆ OnUpdate()

override void FuelConsumptionSystem.OnUpdate ( ESystemPoint point)
protected

◆ Register()

void FuelConsumptionSystem.Register ( SCR_FuelConsumptionComponent component)
Parameters
componentmust not be null

◆ ShouldBePaused()

override bool FuelConsumptionSystem.ShouldBePaused ( )

Is this system should be paused while the simulation is paused?

Implements GameSystem.

◆ Unregister()

void FuelConsumptionSystem.Unregister ( SCR_FuelConsumptionComponent component)

Member Data Documentation

◆ m_Components

ref array<SCR_FuelConsumptionComponent> FuelConsumptionSystem.m_Components = {}
protected

The documentation for this interface was generated from the following file: