Arma Reforger Script API
Loading...
Searching...
No Matches
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
FuelConsumptionSystem Interface Reference
Inheritance diagram for FuelConsumptionSystem:
[legend]

Public Member Functions

override bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
void Register (SCR_FuelConsumptionComponent component)
 
void Unregister (SCR_FuelConsumptionComponent component)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Protected Member Functions

override void OnUpdate (ESystemPoint point)
 
override void OnDiag (float timeSlice)
 

Protected Attributes

ref array< SCR_FuelConsumptionComponentm_Components = {}
 

Member Function Documentation

◆ OnDiag()

override void FuelConsumptionSystem.OnDiag ( float  timeSlice)
protected

◆ OnUpdate()

override void FuelConsumptionSystem.OnUpdate ( ESystemPoint  point)
protected

◆ Register()

void FuelConsumptionSystem.Register ( SCR_FuelConsumptionComponent  component)
Parameters
componentmust not be null

◆ ShouldBePaused()

override bool FuelConsumptionSystem.ShouldBePaused ( )

Is this system should be paused while the simulation is paused?

Implements GameSystem.

◆ Unregister()

void FuelConsumptionSystem.Unregister ( SCR_FuelConsumptionComponent  component)

Member Data Documentation

◆ m_Components

ref array<SCR_FuelConsumptionComponent> FuelConsumptionSystem.m_Components = {}
protected

The documentation for this interface was generated from the following file: