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override void | OnUpdate (ESystemPoint point) |
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override void | OnDiag (float timeSlice) |
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◆ OnDiag()
override void FuelConsumptionSystem.OnDiag |
( |
float |
timeSlice | ) |
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protected |
◆ OnUpdate()
override void FuelConsumptionSystem.OnUpdate |
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ESystemPoint |
point | ) |
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protected |
◆ Register()
- Parameters
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component | must not be null |
◆ ShouldBePaused()
override bool FuelConsumptionSystem.ShouldBePaused |
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Is this system should be paused while the simulation is paused?
Implements GameSystem.
◆ Unregister()
◆ m_Components
The documentation for this interface was generated from the following file:
- Game/Systems/FuelConsumptionSystem.c