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| static override void | InitInfo (WorldSystemInfo outInfo) |
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◆ InitInfo()
| static override void FuelConsumptionSystem.InitInfo |
( |
WorldSystemInfo | outInfo | ) |
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static |
◆ OnDiag()
| override void FuelConsumptionSystem.OnDiag |
( |
float | timeSlice | ) |
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protected |
◆ OnUpdatePoint()
| override void FuelConsumptionSystem.OnUpdatePoint |
( |
WorldUpdatePointArgs | args | ) |
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protected |
◆ Register()
- Parameters
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| component | must not be null |
◆ ShouldBePaused()
| override bool FuelConsumptionSystem.ShouldBePaused |
( |
| ) |
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Is this system should be paused while the simulation is paused?
Implements GameSystem.
◆ Unregister()
◆ m_Components
The documentation for this interface was generated from the following file:
- Game/Systems/FuelConsumptionSystem.c