Arma Reforger Script API
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GadgetsSystem Interface Reference
Inheritance diagram for GadgetsSystem:
GameSystem

Public Member Functions

void Register (SCR_GadgetComponent component)
 
void Unregister (SCR_GadgetComponent component)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Static Public Member Functions

static override void InitInfo (WorldSystemInfo outInfo)
 

Protected Member Functions

override void OnUpdate (ESystemPoint point)
 
override void OnDiag (float timeSlice)
 

Protected Attributes

bool m_bUpdating = false
 
ref array< SCR_GadgetComponentm_Components = {}
 
ref array< SCR_GadgetComponentm_DeletedComponents = {}
 

Member Function Documentation

◆ InitInfo()

static override void GadgetsSystem.InitInfo ( WorldSystemInfo outInfo)
static

◆ OnDiag()

override void GadgetsSystem.OnDiag ( float timeSlice)
protected

◆ OnUpdate()

override void GadgetsSystem.OnUpdate ( ESystemPoint point)
protected

◆ Register()

void GadgetsSystem.Register ( SCR_GadgetComponent component)
Parameters
componentmust not be null

◆ Unregister()

void GadgetsSystem.Unregister ( SCR_GadgetComponent component)

Member Data Documentation

◆ m_bUpdating

bool GadgetsSystem.m_bUpdating = false
protected

◆ m_Components

ref array<SCR_GadgetComponent> GadgetsSystem.m_Components = {}
protected

◆ m_DeletedComponents

ref array<SCR_GadgetComponent> GadgetsSystem.m_DeletedComponents = {}
protected

The documentation for this interface was generated from the following file: