Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
GadgetsSystem Interface Reference
Inheritance diagram for GadgetsSystem:
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Public Member Functions

void Register (SCR_GadgetComponent component)
 
void Unregister (SCR_GadgetComponent component)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Protected Member Functions

override void OnUpdate (ESystemPoint point)
 
override void OnDiag (float timeSlice)
 

Protected Attributes

bool m_bUpdating = false
 
ref array< SCR_GadgetComponentm_Components = {}
 
ref array< SCR_GadgetComponentm_DeletedComponents = {}
 

Member Function Documentation

◆ OnDiag()

override void GadgetsSystem.OnDiag ( float  timeSlice)
protected

◆ OnUpdate()

override void GadgetsSystem.OnUpdate ( ESystemPoint  point)
protected

◆ Register()

void GadgetsSystem.Register ( SCR_GadgetComponent  component)
Parameters
componentmust not be null

◆ Unregister()

void GadgetsSystem.Unregister ( SCR_GadgetComponent  component)

Member Data Documentation

◆ m_bUpdating

bool GadgetsSystem.m_bUpdating = false
protected

◆ m_Components

ref array<SCR_GadgetComponent> GadgetsSystem.m_Components = {}
protected

◆ m_DeletedComponents

ref array<SCR_GadgetComponent> GadgetsSystem.m_DeletedComponents = {}
protected

The documentation for this interface was generated from the following file: