◆ BackToMainMenuPopupComfirm()
| void GameOverScreenInput.BackToMainMenuPopupComfirm |
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◆ OnBackToMainMenu()
| void GameOverScreenInput.OnBackToMainMenu |
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◆ OnChatToggle()
| void GameOverScreenInput.OnChatToggle |
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◆ OnMenuClose()
| override void GameOverScreenInput.OnMenuClose |
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◆ OnMenuOpen()
| override void GameOverScreenInput.OnMenuOpen |
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◆ OnMenuUpdate()
| override void GameOverScreenInput.OnMenuUpdate |
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float | tDelta | ) |
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◆ ReturnToMainMenu()
| void GameOverScreenInput.ReturnToMainMenu |
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◆ ShowPlayerList()
| void GameOverScreenInput.ShowPlayerList |
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◆ m_BackButton
| Widget GameOverScreenInput.m_BackButton |
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◆ m_ChatButton
| Widget GameOverScreenInput.m_ChatButton |
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◆ m_ChatPanel
◆ m_GameOverScreenUIComponent
◆ m_InputManager
| InputManager GameOverScreenInput.m_InputManager = GetGame().GetInputManager() |
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The documentation for this interface was generated from the following file:
- Game/UI/GameOverScreen/SCR_GameOverScreenInput.c