◆ BackToMainMenuPopupComfirm()
void GameOverScreenInput.BackToMainMenuPopupComfirm |
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◆ OnBackToMainMenu()
void GameOverScreenInput.OnBackToMainMenu |
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◆ OnChatToggle()
void GameOverScreenInput.OnChatToggle |
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◆ OnMenuClose()
override void GameOverScreenInput.OnMenuClose |
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◆ OnMenuOpen()
override void GameOverScreenInput.OnMenuOpen |
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◆ OnMenuUpdate()
override void GameOverScreenInput.OnMenuUpdate |
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float | tDelta | ) |
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◆ ReturnToMainMenu()
void GameOverScreenInput.ReturnToMainMenu |
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◆ ShowPlayerList()
void GameOverScreenInput.ShowPlayerList |
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◆ m_BackButton
Widget GameOverScreenInput.m_BackButton |
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◆ m_ChatButton
Widget GameOverScreenInput.m_ChatButton |
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◆ m_ChatPanel
◆ m_GameOverScreenUIComponent
◆ m_InputManager
InputManager GameOverScreenInput.m_InputManager = GetGame().GetInputManager() |
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The documentation for this interface was generated from the following file:
- Game/UI/GameOverScreen/SCR_GameOverScreenInput.c