Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
GameOverScreenInput Interface Reference
Inheritance diagram for GameOverScreenInput:
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Public Member Functions

override void OnMenuOpen ()
 
override void OnMenuClose ()
 
override void OnMenuUpdate (float tDelta)
 
void ReturnToMainMenu ()
 
void ShowPlayerList ()
 
- Public Member Functions inherited from ChimeraMenuBase
override void OnMenuInit ()
 
override void OnMenuUpdate (float tDelta)
 
override void OnMenuOpen ()
 
override void OnMenuOpened ()
 
override void OnMenuClose ()
 
override void OnMenuFocusGained ()
 
override void OnMenuFocusLost ()
 
override void OnMenuShow ()
 
override void OnMenuHide ()
 

Protected Member Functions

void OnChatToggle ()
 
void BackToMainMenuPopupComfirm ()
 
void OnBackToMainMenu ()
 

Protected Attributes

InputManager m_InputManager = GetGame().GetInputManager()
 
Widget m_BackButton
 
Widget m_ChatButton
 
SCR_GameOverScreenUIComponent m_GameOverScreenUIComponent
 
SCR_ChatPanel m_ChatPanel
 
- Protected Attributes inherited from ChimeraMenuBase
bool m_bTextEditActive = false
 

Additional Inherited Members

- Static Public Member Functions inherited from ChimeraMenuBase
static ChimeraMenuBase CurrentChimeraMenu ()
 
static ChimeraMenuBase GetOwnerMenu (Widget w)
 Returns parent menu of a widget.
 
- Public Attributes inherited from ChimeraMenuBase
ref ScriptInvoker m_OnTextEditContextChange = new ScriptInvoker
 
ref ScriptInvoker m_OnUpdate = new ScriptInvoker
 
- Static Protected Attributes inherited from ChimeraMenuBase
const string INPUT_CONTEXT_EDIT = "MenuTextEditContext"
 
static ChimeraMenuBase m_ThisMenu
 

Member Function Documentation

◆ BackToMainMenuPopupComfirm()

void GameOverScreenInput.BackToMainMenuPopupComfirm ( )
protected

◆ OnBackToMainMenu()

void GameOverScreenInput.OnBackToMainMenu ( )
protected

◆ OnChatToggle()

void GameOverScreenInput.OnChatToggle ( )
protected

◆ OnMenuClose()

override void GameOverScreenInput.OnMenuClose ( )

Implements ChimeraMenuBase.

◆ OnMenuOpen()

override void GameOverScreenInput.OnMenuOpen ( )

Implements ChimeraMenuBase.

◆ OnMenuUpdate()

override void GameOverScreenInput.OnMenuUpdate ( float  tDelta)

Implements ChimeraMenuBase.

◆ ReturnToMainMenu()

void GameOverScreenInput.ReturnToMainMenu ( )

◆ ShowPlayerList()

void GameOverScreenInput.ShowPlayerList ( )

Member Data Documentation

◆ m_BackButton

Widget GameOverScreenInput.m_BackButton
protected

◆ m_ChatButton

Widget GameOverScreenInput.m_ChatButton
protected

◆ m_ChatPanel

SCR_ChatPanel GameOverScreenInput.m_ChatPanel
protected

◆ m_GameOverScreenUIComponent

SCR_GameOverScreenUIComponent GameOverScreenInput.m_GameOverScreenUIComponent
protected

◆ m_InputManager

InputManager GameOverScreenInput.m_InputManager = GetGame().GetInputManager()
protected

The documentation for this interface was generated from the following file: