◆ BackToMainMenuPopupConfirm()
void SCR_GameOverScreenUIComponent.BackToMainMenuPopupConfirm |
( |
| ) |
|
|
protected |
◆ HandlerAttached()
override void SCR_GameOverScreenUIComponent.HandlerAttached |
( |
Widget | w | ) |
|
◆ HandlerDeattached()
override void SCR_GameOverScreenUIComponent.HandlerDeattached |
( |
Widget | w | ) |
|
◆ InitGameOverScreen()
Create the gameover screen, spawn the layout and fading it in.
- Parameters
-
endScreenUIContent | contains the layout and any neccessary information for the endscreen content widget |
◆ OnEndScreenContentShow()
void SCR_GameOverScreenUIComponent.OnEndScreenContentShow |
( |
bool | show | ) |
|
|
protected |
◆ OnGameEnd()
void SCR_GameOverScreenUIComponent.OnGameEnd |
( |
| ) |
|
|
protected |
◆ OnTabChanged()
void SCR_GameOverScreenUIComponent.OnTabChanged |
( |
SCR_TabViewComponent | tabView, |
|
|
Widget | w, |
|
|
int | tabIndex ) |
|
protected |
◆ OnTabCreated()
void SCR_GameOverScreenUIComponent.OnTabCreated |
( |
SCR_TabViewComponent | tabView, |
|
|
Widget | w, |
|
|
int | index ) |
|
protected |
◆ OnTabViewFadeDone()
void SCR_GameOverScreenUIComponent.OnTabViewFadeDone |
( |
| ) |
|
|
protected |
◆ OpenDebriefingScreenMenu()
void SCR_GameOverScreenUIComponent.OpenDebriefingScreenMenu |
( |
| ) |
|
◆ ReturnToMenu()
void SCR_GameOverScreenUIComponent.ReturnToMenu |
( |
| ) |
|
◆ m_ButtonHolderFadeComponent
◆ m_ContentFadeComponent
◆ m_EndScreenUIContentInfo
◆ m_fBackgroundColorOverlayOpacity
float SCR_GameOverScreenUIComponent.m_fBackgroundColorOverlayOpacity |
|
protected |
◆ m_fContentFadeInSpeed
float SCR_GameOverScreenUIComponent.m_fContentFadeInSpeed |
|
protected |
◆ m_iContentTabIndex
float SCR_GameOverScreenUIComponent.m_iContentTabIndex |
|
protected |
◆ m_OverlayBackgroundColorFadeUIComponent
◆ m_RestartTimerComponent
◆ m_RestartTimerFadeComponent
◆ m_sBackButtonName
string SCR_GameOverScreenUIComponent.m_sBackButtonName |
|
protected |
◆ m_sBackgroundColorOverlayName
string SCR_GameOverScreenUIComponent.m_sBackgroundColorOverlayName |
|
protected |
◆ m_sBackgroundName
string SCR_GameOverScreenUIComponent.m_sBackgroundName |
|
protected |
◆ m_sButtonHolderName
string SCR_GameOverScreenUIComponent.m_sButtonHolderName |
|
protected |
◆ m_sChatButtonName
string SCR_GameOverScreenUIComponent.m_sChatButtonName |
|
protected |
◆ m_sContentHolderName
string SCR_GameOverScreenUIComponent.m_sContentHolderName |
|
protected |
◆ m_sDebriefingButtonName
string SCR_GameOverScreenUIComponent.m_sDebriefingButtonName |
|
protected |
◆ m_sRestartTimerHolderName
string SCR_GameOverScreenUIComponent.m_sRestartTimerHolderName |
|
protected |
◆ m_sTabViewName
string SCR_GameOverScreenUIComponent.m_sTabViewName |
|
protected |
◆ m_TabViewComponent
◆ m_TabViewFadeComponent
◆ m_wEndscreenContent
Widget SCR_GameOverScreenUIComponent.m_wEndscreenContent |
|
protected |
◆ m_wRestartTimerHolder
Widget SCR_GameOverScreenUIComponent.m_wRestartTimerHolder |
|
protected |
◆ m_wRoot
Widget SCR_GameOverScreenUIComponent.m_wRoot |
|
protected |
The documentation for this interface was generated from the following file:
- Game/UI/GameOverScreen/SCR_GameOverScreenUIComponent.c