◆ BackToMainMenuPopupConfirm()
void SCR_GameOverScreenUIComponent.BackToMainMenuPopupConfirm |
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◆ HandlerAttached()
override void SCR_GameOverScreenUIComponent.HandlerAttached |
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Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_GameOverScreenUIComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ InitGameOverScreen()
Create the gameover screen, spawn the layout and fading it in.
- Parameters
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endScreenUIContent | contains the layout and any neccessary information for the endscreen content widget |
◆ OnEndScreenContentShow()
void SCR_GameOverScreenUIComponent.OnEndScreenContentShow |
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bool |
show | ) |
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◆ OnGameEnd()
void SCR_GameOverScreenUIComponent.OnGameEnd |
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◆ OnTabChanged()
void SCR_GameOverScreenUIComponent.OnTabChanged |
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SCR_TabViewComponent |
tabView, |
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Widget |
w, |
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int |
tabIndex |
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◆ OnTabCreated()
void SCR_GameOverScreenUIComponent.OnTabCreated |
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SCR_TabViewComponent |
tabView, |
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Widget |
w, |
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int |
index |
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◆ OnTabViewFadeDone()
void SCR_GameOverScreenUIComponent.OnTabViewFadeDone |
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◆ OpenDebriefingScreenMenu()
void SCR_GameOverScreenUIComponent.OpenDebriefingScreenMenu |
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◆ ReturnToMenu()
void SCR_GameOverScreenUIComponent.ReturnToMenu |
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◆ SetMainMenuPopUpTexts()
void SCR_GameOverScreenUIComponent.SetMainMenuPopUpTexts |
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DialogUI |
popup | ) |
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Sets the popup dialog text created in GameOverScreenInput.
- Parameters
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popup | dialog to set the text of |
◆ m_ButtonHolderFadeComponent
◆ m_ContentFadeComponent
◆ m_EndScreenUIContentInfo
◆ m_fBackgroundColorOverlayOpacity
float SCR_GameOverScreenUIComponent.m_fBackgroundColorOverlayOpacity |
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protected |
◆ m_fContentFadeInSpeed
float SCR_GameOverScreenUIComponent.m_fContentFadeInSpeed |
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protected |
◆ m_iContentTabIndex
float SCR_GameOverScreenUIComponent.m_iContentTabIndex |
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◆ m_OverlayBackgroundColorFadeUIComponent
◆ m_RestartTimerComponent
◆ m_RestartTimerFadeComponent
◆ m_sBackButtonName
string SCR_GameOverScreenUIComponent.m_sBackButtonName |
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◆ m_sBackgroundColorOverlayName
string SCR_GameOverScreenUIComponent.m_sBackgroundColorOverlayName |
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◆ m_sBackgroundName
string SCR_GameOverScreenUIComponent.m_sBackgroundName |
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◆ m_sButtonHolderName
string SCR_GameOverScreenUIComponent.m_sButtonHolderName |
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◆ m_sChatButtonName
string SCR_GameOverScreenUIComponent.m_sChatButtonName |
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◆ m_sContentHolderName
string SCR_GameOverScreenUIComponent.m_sContentHolderName |
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◆ m_sDebriefingButtonName
string SCR_GameOverScreenUIComponent.m_sDebriefingButtonName |
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◆ m_sMainMenuPopUpImage
string SCR_GameOverScreenUIComponent.m_sMainMenuPopUpImage |
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◆ m_sMainMenuPopUpImageSet
ResourceName SCR_GameOverScreenUIComponent.m_sMainMenuPopUpImageSet |
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◆ m_sMainMenuPopUpMessage
◆ m_sMainMenuPopUpTitle
◆ m_sRestartTimerHolderName
string SCR_GameOverScreenUIComponent.m_sRestartTimerHolderName |
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◆ m_sTabViewName
string SCR_GameOverScreenUIComponent.m_sTabViewName |
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◆ m_TabViewComponent
◆ m_TabViewFadeComponent
◆ m_wEndscreenContent
Widget SCR_GameOverScreenUIComponent.m_wEndscreenContent |
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◆ m_wRestartTimerHolder
Widget SCR_GameOverScreenUIComponent.m_wRestartTimerHolder |
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◆ m_wRoot
Widget SCR_GameOverScreenUIComponent.m_wRoot |
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The documentation for this interface was generated from the following file:
- Game/UI/GameOverScreen/SCR_GameOverScreenUIComponent.c