◆ BackToMainMenuPopupConfirm()
| void SCR_GameOverScreenUIComponent.BackToMainMenuPopupConfirm |
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| ) |
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◆ HandlerAttached()
| override void SCR_GameOverScreenUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
| override void SCR_GameOverScreenUIComponent.HandlerDeattached |
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Widget | w | ) |
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◆ InitGameOverScreen()
Create the gameover screen, spawn the layout and fading it in.
- Parameters
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| endScreenUIContent | contains the layout and any neccessary information for the endscreen content widget |
◆ NextScenario()
| void SCR_GameOverScreenUIComponent.NextScenario |
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| ) |
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◆ OnEndScreenContentShow()
| void SCR_GameOverScreenUIComponent.OnEndScreenContentShow |
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bool | show | ) |
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◆ OnGameEnd()
| void SCR_GameOverScreenUIComponent.OnGameEnd |
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| ) |
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◆ OnTabChanged()
| void SCR_GameOverScreenUIComponent.OnTabChanged |
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SCR_TabViewComponent | tabView, |
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Widget | w, |
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int | tabIndex ) |
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◆ OnTabCreated()
| void SCR_GameOverScreenUIComponent.OnTabCreated |
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SCR_TabViewComponent | tabView, |
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Widget | w, |
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int | index ) |
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◆ OnTabViewFadeDone()
| void SCR_GameOverScreenUIComponent.OnTabViewFadeDone |
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| ) |
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◆ OpenDebriefingScreenMenu()
| void SCR_GameOverScreenUIComponent.OpenDebriefingScreenMenu |
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| ) |
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◆ ReturnToMenu()
| void SCR_GameOverScreenUIComponent.ReturnToMenu |
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| ) |
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◆ UnpauseTime()
| void SCR_GameOverScreenUIComponent.UnpauseTime |
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| ) |
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◆ m_ButtonHolderFadeComponent
◆ m_ContentFadeComponent
◆ m_EndScreenUIContentInfo
◆ m_fBackgroundColorOverlayOpacity
| float SCR_GameOverScreenUIComponent.m_fBackgroundColorOverlayOpacity |
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protected |
◆ m_fContentFadeInSpeed
| float SCR_GameOverScreenUIComponent.m_fContentFadeInSpeed |
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◆ m_iContentTabIndex
| float SCR_GameOverScreenUIComponent.m_iContentTabIndex |
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◆ m_OverlayBackgroundColorFadeUIComponent
◆ m_RestartTimerComponent
◆ m_RestartTimerFadeComponent
◆ m_sBackButtonName
| string SCR_GameOverScreenUIComponent.m_sBackButtonName |
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protected |
◆ m_sBackgroundColorOverlayName
| string SCR_GameOverScreenUIComponent.m_sBackgroundColorOverlayName |
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◆ m_sBackgroundName
| string SCR_GameOverScreenUIComponent.m_sBackgroundName |
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◆ m_sButtonHolderName
| string SCR_GameOverScreenUIComponent.m_sButtonHolderName |
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◆ m_sChatButtonName
| string SCR_GameOverScreenUIComponent.m_sChatButtonName |
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◆ m_sContentHolderName
| string SCR_GameOverScreenUIComponent.m_sContentHolderName |
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◆ m_sDebriefingButtonName
| string SCR_GameOverScreenUIComponent.m_sDebriefingButtonName |
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◆ m_sNextScenarioButtonName
| string SCR_GameOverScreenUIComponent.m_sNextScenarioButtonName |
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◆ m_sRestartTimerHolderName
| string SCR_GameOverScreenUIComponent.m_sRestartTimerHolderName |
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◆ m_sTabViewName
| string SCR_GameOverScreenUIComponent.m_sTabViewName |
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◆ m_TabViewComponent
◆ m_TabViewFadeComponent
◆ m_wEndscreenContent
| Widget SCR_GameOverScreenUIComponent.m_wEndscreenContent |
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◆ m_wRestartTimerHolder
| Widget SCR_GameOverScreenUIComponent.m_wRestartTimerHolder |
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protected |
◆ m_wRoot
| Widget SCR_GameOverScreenUIComponent.m_wRoot |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/GameOverScreen/SCR_GameOverScreenUIComponent.c