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Arma Reforger Script API
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Public Member Functions | |
| proto external IEntity | GetOwner () |
| proto external bool | IsEnabled () |
| proto external void | SetEnabled (bool val, float autoDisableTimeout=0.0, bool immediate=true) |
| Disabled GamepadEffects are ignored. | |
| proto external owned string | GetContext () |
| Name of GamepadEffectContext on which this GamepadEffect depends on. | |
| proto external owned string | GetEffectName () |
| proto external int | GetPriority () |
| GamepadEffect with higher priority is preferred. | |
| proto external void | ApplyImmediate () |
| Apply this effect immediately. Normally it would be applied at next update of GamepadIOHandlerComponent. | |
| proto external void GamepadEffect.ApplyImmediate | ( | ) |
Apply this effect immediately. Normally it would be applied at next update of GamepadIOHandlerComponent.
| proto external owned string GamepadEffect.GetContext | ( | ) |
Name of GamepadEffectContext on which this GamepadEffect depends on.
Empty string means no context depended-upon. The context's IsEnabled() is ANDed with this GamepadEffect's IsEnabled().
| proto external owned string GamepadEffect.GetEffectName | ( | ) |
| proto external IEntity GamepadEffect.GetOwner | ( | ) |
| proto external int GamepadEffect.GetPriority | ( | ) |
GamepadEffect with higher priority is preferred.
| proto external bool GamepadEffect.IsEnabled | ( | ) |
| proto external void GamepadEffect.SetEnabled | ( | bool | val, |
| float | autoDisableTimeout = 0.0, | ||
| bool | immediate = true ) |
Disabled GamepadEffects are ignored.