Arma Reforger Script API
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Public Member Functions | |
proto external IEntity | GetOwner () |
proto external bool | IsEnabled () |
proto external void | SetEnabled (bool val, float autoDisableTimeout=0.0, bool immediate=true) |
Disabled GamepadEffects are ignored. | |
proto external owned string | GetContext () |
Name of GamepadEffectContext on which this GamepadEffect depends on. | |
proto external owned string | GetEffectName () |
proto external int | GetPriority () |
GamepadEffect with higher priority is preferred. | |
proto external void | ApplyImmediate () |
Apply this effect immediately. Normally it would be applied at next update of GamepadIOHandlerComponent. | |
proto external void GamepadEffect.ApplyImmediate | ( | ) |
Apply this effect immediately. Normally it would be applied at next update of GamepadIOHandlerComponent.
proto external owned string GamepadEffect.GetContext | ( | ) |
Name of GamepadEffectContext on which this GamepadEffect depends on.
Empty string means no context depended-upon. The context's IsEnabled() is ANDed with this GamepadEffect's IsEnabled().
proto external owned string GamepadEffect.GetEffectName | ( | ) |
proto external IEntity GamepadEffect.GetOwner | ( | ) |
proto external int GamepadEffect.GetPriority | ( | ) |
GamepadEffect with higher priority is preferred.
proto external bool GamepadEffect.IsEnabled | ( | ) |
proto external void GamepadEffect.SetEnabled | ( | bool | val, |
float | autoDisableTimeout = 0.0 , |
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bool | immediate = true |
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Disabled GamepadEffects are ignored.