◆ ApplyGamepadEffectImmediate()
proto external void GamepadIOHandlerComponent.ApplyGamepadEffectImmediate |
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GamepadEffect | effect | ) |
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◆ GetActiveLeftTriggerEffect()
◆ GetActiveLightEffect()
◆ GetActiveRightTriggerEffect()
◆ GetGyroAccelerationBias()
static proto void GamepadIOHandlerComponent.GetGyroAccelerationBias |
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out vector | min, |
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out vector | max ) |
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◆ GetGyroAngularVelocityBias()
static proto void GamepadIOHandlerComponent.GetGyroAngularVelocityBias |
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out vector | min, |
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out vector | max ) |
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◆ RegisterEffectsManager()
◆ Reset()
proto external void GamepadIOHandlerComponent.Reset |
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| ) |
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◆ SetGyroAccelerationBias()
static proto void GamepadIOHandlerComponent.SetGyroAccelerationBias |
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vector | min, |
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vector | max ) |
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◆ SetGyroAngularVelocityBias()
static proto void GamepadIOHandlerComponent.SetGyroAngularVelocityBias |
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vector | min, |
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vector | max ) |
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static |
Gyro angular velocity bias
◆ UnregisterEffectsManager()
The documentation for this interface was generated from the following file:
- Game/generated/Gamepad/GamepadIOHandlerComponent.c