Arma Reforger Script API
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GamepadIOHandlerComponent Interface Reference
Inheritance diagram for GamepadIOHandlerComponent:

Public Member Functions

proto external GamepadTriggerEffect GetActiveLeftTriggerEffect ()
 
proto external GamepadTriggerEffect GetActiveRightTriggerEffect ()
 
proto external GamepadLightEffect GetActiveLightEffect ()
 
proto external void Reset ()
 
proto external void RegisterEffectsManager (GamepadEffectsManagerComponent manager)
 
proto external void UnregisterEffectsManager (GamepadEffectsManagerComponent manager)
 
proto external void ApplyGamepadEffectImmediate (GamepadEffect effect)
 

Static Public Member Functions

static proto void SetGyroAccelerationBias (vector min, vector max)
 
static proto void GetGyroAccelerationBias (out vector min, out vector max)
 
static proto void SetGyroAngularVelocityBias (vector min, vector max)
 
static proto void GetGyroAngularVelocityBias (out vector min, out vector max)
 

Member Function Documentation

◆ ApplyGamepadEffectImmediate()

proto external void GamepadIOHandlerComponent.ApplyGamepadEffectImmediate ( GamepadEffect effect)

◆ GetActiveLeftTriggerEffect()

proto external GamepadTriggerEffect GamepadIOHandlerComponent.GetActiveLeftTriggerEffect ( )

◆ GetActiveLightEffect()

proto external GamepadLightEffect GamepadIOHandlerComponent.GetActiveLightEffect ( )

◆ GetActiveRightTriggerEffect()

proto external GamepadTriggerEffect GamepadIOHandlerComponent.GetActiveRightTriggerEffect ( )

◆ GetGyroAccelerationBias()

static proto void GamepadIOHandlerComponent.GetGyroAccelerationBias ( out vector min,
out vector max )
static

◆ GetGyroAngularVelocityBias()

static proto void GamepadIOHandlerComponent.GetGyroAngularVelocityBias ( out vector min,
out vector max )
static

◆ RegisterEffectsManager()

proto external void GamepadIOHandlerComponent.RegisterEffectsManager ( GamepadEffectsManagerComponent manager)

◆ Reset()

proto external void GamepadIOHandlerComponent.Reset ( )

◆ SetGyroAccelerationBias()

static proto void GamepadIOHandlerComponent.SetGyroAccelerationBias ( vector min,
vector max )
static

Gyro acceleration bias

◆ SetGyroAngularVelocityBias()

static proto void GamepadIOHandlerComponent.SetGyroAngularVelocityBias ( vector min,
vector max )
static

Gyro angular velocity bias

◆ UnregisterEffectsManager()

proto external void GamepadIOHandlerComponent.UnregisterEffectsManager ( GamepadEffectsManagerComponent manager)

The documentation for this interface was generated from the following file: