◆ GetOwnedEffectByName()
proto external GamepadEffect GamepadEffectsManagerComponent.GetOwnedEffectByName |
( |
string |
effectName | ) |
|
Get owned effect by name.
◆ GetOwner()
proto external IEntity GamepadEffectsManagerComponent.GetOwner |
( |
| ) |
|
◆ IsContextEnabled()
proto external bool GamepadEffectsManagerComponent.IsContextEnabled |
( |
string |
ctxName | ) |
|
◆ IsEnabled()
proto external bool GamepadEffectsManagerComponent.IsEnabled |
( |
| ) |
|
◆ SetContextEnabled()
proto external void GamepadEffectsManagerComponent.SetContextEnabled |
( |
string |
ctxName, |
|
|
bool |
val |
|
) |
| |
Enable/Disable contexts by name.
◆ SetEnabled()
proto external void GamepadEffectsManagerComponent.SetEnabled |
( |
bool |
val, |
|
|
bool |
bMakeEffectsHandlerDirty = true |
|
) |
| |
The documentation for this interface was generated from the following file:
- Game/generated/Gamepad/GamepadEffectsManagerComponent.c