Arma Reforger Script API
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GamepadEffectsManagerComponent Interface Reference
Inheritance diagram for GamepadEffectsManagerComponent:
GameComponent GadgetGamepadEffectsManagerComponent VehicleGamepadEffectsManagerComponent WeaponGamepadEffectsManagerComponent

Public Member Functions

proto external bool IsEnabled ()
 
proto external void SetEnabled (bool val, bool bMakeEffectsHandlerDirty=true)
 Disabled managers are ignored as so are GamepadEffect(s) registered to it.
 
proto external IEntity GetOwner ()
 
proto external bool IsContextEnabled (string ctxName)
 
proto external void SetContextEnabled (string ctxName, bool val)
 Enable/Disable contexts by name.
 
proto external GamepadEffect GetOwnedEffectByName (string effectName)
 Get owned effect by name.
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 

Member Function Documentation

◆ GetOwnedEffectByName()

proto external GamepadEffect GamepadEffectsManagerComponent.GetOwnedEffectByName ( string effectName)

Get owned effect by name.

◆ GetOwner()

proto external IEntity GamepadEffectsManagerComponent.GetOwner ( )

◆ IsContextEnabled()

proto external bool GamepadEffectsManagerComponent.IsContextEnabled ( string ctxName)

◆ IsEnabled()

proto external bool GamepadEffectsManagerComponent.IsEnabled ( )

◆ SetContextEnabled()

proto external void GamepadEffectsManagerComponent.SetContextEnabled ( string ctxName,
bool val )

Enable/Disable contexts by name.

◆ SetEnabled()

proto external void GamepadEffectsManagerComponent.SetEnabled ( bool val,
bool bMakeEffectsHandlerDirty = true )

Disabled managers are ignored as so are GamepadEffect(s) registered to it.


The documentation for this interface was generated from the following file: