◆ GetOwnedEffectByName()
proto external GamepadEffect GamepadEffectsManagerComponent.GetOwnedEffectByName |
( |
string | effectName | ) |
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Get owned effect by name.
◆ GetOwner()
proto external IEntity GamepadEffectsManagerComponent.GetOwner |
( |
| ) |
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◆ IsContextEnabled()
proto external bool GamepadEffectsManagerComponent.IsContextEnabled |
( |
string | ctxName | ) |
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◆ IsEnabled()
proto external bool GamepadEffectsManagerComponent.IsEnabled |
( |
| ) |
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◆ SetContextEnabled()
proto external void GamepadEffectsManagerComponent.SetContextEnabled |
( |
string | ctxName, |
|
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bool | val ) |
Enable/Disable contexts by name.
◆ SetEnabled()
proto external void GamepadEffectsManagerComponent.SetEnabled |
( |
bool | val, |
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bool | bMakeEffectsHandlerDirty = true ) |
The documentation for this interface was generated from the following file:
- Game/generated/Gamepad/GamepadEffectsManagerComponent.c