|
| void | OnDelete (IEntity owner) |
| | Called when Entity is being to be destroyed (deleted) or component to be deleted.
|
| |
◆ GetLandingAngle()
| proto external float HelipadComponent.GetLandingAngle |
( |
| ) |
|
◆ GetLandingRadius()
| proto external float HelipadComponent.GetLandingRadius |
( |
| ) |
|
◆ GetLandingTransform()
| proto external void HelipadComponent.GetLandingTransform |
( |
out vector | outWorldMatrix[4] | ) |
|
◆ IsOccupied()
| proto external bool HelipadComponent.IsOccupied |
( |
| ) |
|
◆ SetOccupant()
| proto external void HelipadComponent.SetOccupant |
( |
IEntity | heli | ) |
|
The documentation for this interface was generated from the following file:
- Game/generated/Buildings/HelipadComponent.c