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proto external bool | CanCreateInteractionBlocks (IEntity ent, IEntity otherEnt) |
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proto external bool | Create (IEntity ent, IEntity otherEnt) |
| Create interaction blocks between ent->GetRootParent() and otherEnt while taking into account childrens entities.
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proto external bool | CreateSimpleBlock (IEntity ent, IEntity otherEnt) |
| Create interaction blocks between ent and otherEnt without taking into account childrens entities.
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proto external bool | DoesExist (IEntity ent, IEntity otherEnt) |
| Check if an interaction block exist between ent and otherEnt.
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proto external bool | Remove (IEntity ent) |
| Removes all interaction blocks linked to this entity.
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proto external bool | RemoveInteractionBlocks (IEntity ent, IEntity otherEnt) |
| Removes interaction block between ent and otherEnt and taking into account childrens entities.
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proto external bool | RemoveSimpleBlock (IEntity ent, IEntity otherEnt) |
| Removes interaction blocks between ent and otherEnt without taking into account childrens entities.
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bool | ShouldBePaused () |
| Is this system should be paused while the simulation is paused?
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bool | ShouldBeEnabledInEditMode () |
| Is this system should be enabled inside the editor.
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◆ CanCreateInteractionBlocks()
proto external bool InteractionBlockSystem.CanCreateInteractionBlocks |
( |
IEntity |
ent, |
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IEntity |
otherEnt |
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) |
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◆ Create()
proto external bool InteractionBlockSystem.Create |
( |
IEntity |
ent, |
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IEntity |
otherEnt |
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) |
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Create interaction blocks between ent->GetRootParent() and otherEnt while taking into account childrens entities.
◆ CreateSimpleBlock()
proto external bool InteractionBlockSystem.CreateSimpleBlock |
( |
IEntity |
ent, |
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IEntity |
otherEnt |
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) |
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Create interaction blocks between ent and otherEnt without taking into account childrens entities.
◆ DoesExist()
proto external bool InteractionBlockSystem.DoesExist |
( |
IEntity |
ent, |
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IEntity |
otherEnt |
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) |
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Check if an interaction block exist between ent and otherEnt.
◆ Remove()
proto external bool InteractionBlockSystem.Remove |
( |
IEntity |
ent | ) |
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Removes all interaction blocks linked to this entity.
◆ RemoveInteractionBlocks()
proto external bool InteractionBlockSystem.RemoveInteractionBlocks |
( |
IEntity |
ent, |
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IEntity |
otherEnt |
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) |
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Removes interaction block between ent and otherEnt and taking into account childrens entities.
◆ RemoveSimpleBlock()
proto external bool InteractionBlockSystem.RemoveSimpleBlock |
( |
IEntity |
ent, |
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IEntity |
otherEnt |
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) |
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Removes interaction blocks between ent and otherEnt without taking into account childrens entities.
The documentation for this interface was generated from the following file:
- Game/generated/System/InteractionBlockSystem.c