|
| proto external bool | CanCreateInteractionBlocks (IEntity ent, IEntity otherEnt) |
| |
| proto external bool | Create (IEntity ent, IEntity otherEnt) |
| | Create interaction blocks between ent->GetRootParent() and otherEnt while taking into account childrens entities.
|
| |
| proto external bool | CreateSimpleBlock (IEntity ent, IEntity otherEnt) |
| | Create interaction blocks between ent and otherEnt without taking into account childrens entities.
|
| |
| proto external bool | DoesExist (IEntity ent, IEntity otherEnt) |
| | Check if an interaction block exist between ent and otherEnt.
|
| |
| proto external bool | Remove (IEntity ent) |
| | Removes all interaction blocks linked to this entity.
|
| |
| proto external bool | RemoveInteractionBlocks (IEntity ent, IEntity otherEnt) |
| | Removes interaction block between ent and otherEnt and taking into account childrens entities.
|
| |
| proto external bool | RemoveSimpleBlock (IEntity ent, IEntity otherEnt) |
| | Removes interaction blocks between ent and otherEnt without taking into account childrens entities.
|
| |
| bool | ShouldBePaused () |
| | Is this system should be paused while the simulation is paused?
|
| |
| bool | ShouldBeEnabledInEditMode () |
| | Is this system should be enabled inside the editor.
|
| |
◆ CanCreateInteractionBlocks()
| proto external bool InteractionBlockSystem.CanCreateInteractionBlocks |
( |
IEntity | ent, |
|
|
IEntity | otherEnt ) |
◆ Create()
| proto external bool InteractionBlockSystem.Create |
( |
IEntity | ent, |
|
|
IEntity | otherEnt ) |
Create interaction blocks between ent->GetRootParent() and otherEnt while taking into account childrens entities.
◆ CreateSimpleBlock()
| proto external bool InteractionBlockSystem.CreateSimpleBlock |
( |
IEntity | ent, |
|
|
IEntity | otherEnt ) |
Create interaction blocks between ent and otherEnt without taking into account childrens entities.
◆ DoesExist()
| proto external bool InteractionBlockSystem.DoesExist |
( |
IEntity | ent, |
|
|
IEntity | otherEnt ) |
Check if an interaction block exist between ent and otherEnt.
◆ Remove()
| proto external bool InteractionBlockSystem.Remove |
( |
IEntity | ent | ) |
|
Removes all interaction blocks linked to this entity.
◆ RemoveInteractionBlocks()
| proto external bool InteractionBlockSystem.RemoveInteractionBlocks |
( |
IEntity | ent, |
|
|
IEntity | otherEnt ) |
Removes interaction block between ent and otherEnt and taking into account childrens entities.
◆ RemoveSimpleBlock()
| proto external bool InteractionBlockSystem.RemoveSimpleBlock |
( |
IEntity | ent, |
|
|
IEntity | otherEnt ) |
Removes interaction blocks between ent and otherEnt without taking into account childrens entities.
The documentation for this interface was generated from the following file:
- Game/generated/System/InteractionBlockSystem.c