◆ IsAbove()
| proto external bool LadderComponent.IsAbove |
( |
vector | pPositionWS | ) |
|
Check if the position is above the ladder.
- Parameters
-
| pPositionWS | Position in world space which will be checked |
- Returns
- Return true if the position is above the ladder
◆ SetEnabledEntry()
| proto external void LadderComponent.SetEnabledEntry |
( |
ELadderDoorState | entryState | ) |
|
Enable or disable the top front entry of the ladder.
Use when for design reasons you need to allow the associated DoorComponent's door to be entered even when closed, or vice-versa, prevent from being entered even when open. This call is synchronized in MP, and only has effect on the server.
- Parameters
-
The documentation for this interface was generated from the following file:
- Game/generated/Buildings/LadderComponent.c