Arma Reforger Script API
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LongRangeSoundSystem Interface Reference
Inheritance diagram for LongRangeSoundSystem:
GameSystem SCR_LongRangeSoundSystem

Protected Member Functions

void SoundEventTriggered (vector position, ResourceName soundProject, string soundEventName)
 

Additional Inherited Members

- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Member Function Documentation

◆ SoundEventTriggered()

void LongRangeSoundSystem.SoundEventTriggered ( vector position,
ResourceName soundProject,
string soundEventName )
protected

Implemented in SCR_LongRangeSoundSystem.


The documentation for this interface was generated from the following file: