Arma Reforger Script API
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Protected Member Functions | List of all members
SCR_LongRangeSoundSystem Interface Reference
Inheritance diagram for SCR_LongRangeSoundSystem:
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Protected Member Functions

override void SoundEventTriggered (vector position, ResourceName soundProject, string soundEventName)
 
void SoundEventTriggered (vector position, ResourceName soundProject, string soundEventName)
 

Additional Inherited Members

- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Member Function Documentation

◆ SoundEventTriggered()

override void SCR_LongRangeSoundSystem.SoundEventTriggered ( vector  position,
ResourceName  soundProject,
string  soundEventName 
)
protected

Implements LongRangeSoundSystem.


The documentation for this interface was generated from the following file: