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MissileMoveComponent Member List

This is the complete list of members for MissileMoveComponent, including all inherited members.

AddForce(vector force)MissileMoveComponent
AddTorque(vector torque)MissileMoveComponent
EnableSimulation(IEntity owner)ProjectileMoveComponent
GetAngularVelocity()MissileMoveComponent
GetBulletSpeedCoef()ProjectileMoveComponent
GetCurrentEngineState()MissileMoveComponent
GetCurrentFlightMode()MissileMoveComponent
GetCurrentThrustForce()MissileMoveComponent
GetCurrentThrustTime()MissileMoveComponent
GetInstigator()BaseProjectileComponent
GetParentProjectile()BaseProjectileComponent
GetProjectileSimulationResult(vector initPosition, float initSpeed, float initElevationAngle, float initAzimuth=0, vector windSpeed=vector.Zero, float targetHeight=0, bool mustFallDown=true, float maxSimulationTime=-1, float maxHorizontalDistance=-1)ProjectileMoveComponent
GetRewindDuration()ProjectileMoveComponent
GetVelocity()ProjectileMoveComponent
Launch(vector direction, vector parentVelocity, float initSpeedCoef, IEntity projectileEntity, IEntity gunner, IEntity parentEntity, IEntity lockedTarget, IEntity weaponComponent)ProjectileMoveComponent
OnDelete(IEntity owner)GameComponentprotected
OnTicksOnRemoteProxy()GameComponent
SetAngularVelocity(vector velocity)MissileMoveComponent
SetBulletCoef(float coef)ProjectileMoveComponent
SetInstigator(notnull Instigator instigator)BaseProjectileComponent
SetRewindDuration(float duration)ProjectileMoveComponent
SetVelocity(vector velocity)MissileMoveComponent