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| proto external IEntity | GetOwner () |
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| proto external bool | SyncWithCharacter (ChimeraCharacter pCharacter, bool isMainCharacter, string overrideStartNode) |
| | Syncs item with character and subscribing to it's variable changes and command calls returns true on success.
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| proto external bool | RemoveSyncReference (ChimeraCharacter pCharacter) |
| | Removes previously synced character reference.
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| proto external bool | IsAnimationTag (AnimationTagID animTagID) |
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| proto external bool | IsAnimationEvent (AnimationEventID animEventID, out int userInt) |
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| void | OnAnimationEvent (AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd) |
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| bool | OnPrepareAnimInput (IEntity owner, float ts) |
| | Called every frame right before animation controller will be updated return true to stop default animation behavior of an item, return false otherwise (default)
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| bool | OnProcessAnimOutput (IEntity owner, float ts) |
| | Called every frame right before animation controller will be updated return true to stop default animation behavior of an item, return false otherwise (default)
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| void | OnCharacterFloatVariablet (int variableID, float value) |
| | Called when variable was changed in synced character's animation logic.
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| void | OnCharacterIntVariable (int variableID, int value) |
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| void | OnCharacterBoolVariable (int variableID, bool value) |
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| void | OnCharacterCommand (int commandID, int intValue, float floatValue) |
| | Called when animation command was called in synced character's animation logic.
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The documentation for this interface was generated from the following file:
- Game/generated/Weapon/MortarAnimationComponent.c