Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
MotorExhaustSystem Interface Reference
Inheritance diagram for MotorExhaustSystem:
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Public Member Functions

override void OnDiag (float timeSlice)
 
void Register (SCR_MotorExhaustEffectGeneralComponent component)
 
void Unregister (SCR_MotorExhaustEffectGeneralComponent component)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Protected Member Functions

override void OnUpdate (ESystemPoint point)
 

Protected Attributes

ref array< SCR_MotorExhaustEffectGeneralComponentm_MotorsComponents = {}
 

Member Function Documentation

◆ OnDiag()

override void MotorExhaustSystem.OnDiag ( float  timeSlice)

◆ OnUpdate()

override void MotorExhaustSystem.OnUpdate ( ESystemPoint  point)
protected

◆ Register()

void MotorExhaustSystem.Register ( SCR_MotorExhaustEffectGeneralComponent  component)

◆ Unregister()

void MotorExhaustSystem.Unregister ( SCR_MotorExhaustEffectGeneralComponent  component)

Member Data Documentation

◆ m_MotorsComponents

ref array<SCR_MotorExhaustEffectGeneralComponent> MotorExhaustSystem.m_MotorsComponents = {}
protected

The documentation for this interface was generated from the following file: