Loading...
Searching...
No Matches
MotorExhaustSystem Interface Reference
Inheritance diagram for MotorExhaustSystem:
GameSystem

Public Member Functions

override bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
override void OnStopped ()
 
override void OnStarted ()
 
override void OnDiag (float timeSlice)
 
void Register (SCR_MotorExhaustEffectGeneralComponent component)
 
void Unregister (SCR_MotorExhaustEffectGeneralComponent component)
 
- Public Member Functions inherited from GameSystem
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Static Public Member Functions

static override void InitInfo (WorldSystemInfo outInfo)
 

Protected Member Functions

override void OnUpdatePoint (WorldUpdatePointArgs args)
 

Protected Attributes

ref array< SCR_MotorExhaustEffectGeneralComponentm_MotorsComponents = {}
 

Member Function Documentation

◆ InitInfo()

static override void MotorExhaustSystem.InitInfo ( WorldSystemInfo outInfo)
static

◆ OnDiag()

override void MotorExhaustSystem.OnDiag ( float timeSlice)

◆ OnStarted()

override void MotorExhaustSystem.OnStarted ( )

◆ OnStopped()

override void MotorExhaustSystem.OnStopped ( )

◆ OnUpdatePoint()

override void MotorExhaustSystem.OnUpdatePoint ( WorldUpdatePointArgs args)
protected

◆ Register()

void MotorExhaustSystem.Register ( SCR_MotorExhaustEffectGeneralComponent component)

◆ ShouldBePaused()

override bool MotorExhaustSystem.ShouldBePaused ( )

Is this system should be paused while the simulation is paused?

Implements GameSystem.

◆ Unregister()

void MotorExhaustSystem.Unregister ( SCR_MotorExhaustEffectGeneralComponent component)

Member Data Documentation

◆ m_MotorsComponents

ref array<SCR_MotorExhaustEffectGeneralComponent> MotorExhaustSystem.m_MotorsComponents = {}
protected

The documentation for this interface was generated from the following file: