◆ IsOverridenByAttachment()
proto external bool MultiBarrelMuzzleEffectComponent.IsOverridenByAttachment |
( |
| ) |
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◆ OnFired()
void MultiBarrelMuzzleEffectComponent.OnFired |
( |
IEntity | effectEntity, |
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|
BaseMuzzleComponent | muzzle, |
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|
IEntity | projectileEntity ) |
◆ OnInit()
void MultiBarrelMuzzleEffectComponent.OnInit |
( |
IEntity | owner | ) |
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Called during EOnInit.
- Parameters
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owner | Entity this component is attached to. |
The documentation for this interface was generated from the following file:
- Game/generated/Effects/MultiBarrelMuzzleEffectComponent.c