◆ ClearChamber()
proto external bool BaseMuzzleComponent.ClearChamber |
( |
int |
barrelIndex | ) |
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◆ GetAmmoCount()
proto external int BaseMuzzleComponent.GetAmmoCount |
( |
| ) |
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◆ GetBarrelsCount()
proto external int BaseMuzzleComponent.GetBarrelsCount |
( |
| ) |
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◆ GetCurrentBarrelIndex()
proto external int BaseMuzzleComponent.GetCurrentBarrelIndex |
( |
| ) |
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◆ GetCurrentFireMode()
proto external BaseFireMode BaseMuzzleComponent.GetCurrentFireMode |
( |
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◆ GetDefaultMagazineOrProjectileName()
proto external ResourceName BaseMuzzleComponent.GetDefaultMagazineOrProjectileName |
( |
| ) |
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◆ GetFireModeIndex()
proto external int BaseMuzzleComponent.GetFireModeIndex |
( |
| ) |
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◆ GetFireModesCount()
proto external int BaseMuzzleComponent.GetFireModesCount |
( |
| ) |
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◆ GetFireModesList()
proto external int BaseMuzzleComponent.GetFireModesList |
( |
out notnull array< BaseFireMode > |
outFireModes | ) |
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◆ GetGamepadEffectContext()
proto external owned string BaseMuzzleComponent.GetGamepadEffectContext |
( |
| ) |
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◆ GetGamepadEffectsManager()
◆ GetMagazine()
◆ GetMagazineWell()
◆ GetMaxAmmoCount()
proto external int BaseMuzzleComponent.GetMaxAmmoCount |
( |
| ) |
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◆ GetMuzzleType()
proto external EMuzzleType BaseMuzzleComponent.GetMuzzleType |
( |
| ) |
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◆ GetNextFireModeIndex()
proto external int BaseMuzzleComponent.GetNextFireModeIndex |
( |
| ) |
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◆ GetOpenBoltState()
proto external bool BaseMuzzleComponent.GetOpenBoltState |
( |
| ) |
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◆ GetOwner()
proto external IEntity BaseMuzzleComponent.GetOwner |
( |
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◆ GetUIInfo()
proto external UIInfo BaseMuzzleComponent.GetUIInfo |
( |
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◆ IsBarrelChambered()
proto external bool BaseMuzzleComponent.IsBarrelChambered |
( |
int |
barrelIndex | ) |
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◆ IsChamberingPossible()
proto external bool BaseMuzzleComponent.IsChamberingPossible |
( |
| ) |
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◆ IsCurrentBarrelChambered()
proto external bool BaseMuzzleComponent.IsCurrentBarrelChambered |
( |
| ) |
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◆ IsDisposable()
proto external bool BaseMuzzleComponent.IsDisposable |
( |
| ) |
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◆ IsMuzzleSuppressed()
proto external bool BaseMuzzleComponent.IsMuzzleSuppressed |
( |
| ) |
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◆ SetGamepadEffectsEnabled()
proto external void BaseMuzzleComponent.SetGamepadEffectsEnabled |
( |
bool |
val | ) |
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The documentation for this interface was generated from the following file:
- Game/generated/Weapon/BaseMuzzleComponent.c