Base class for entity replication - e.g. vehicles, characters, animals.
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Base class for entity replication - e.g. vehicles, characters, animals.
◆ EnableInterpolation()
proto external void NwkMovementComponent.EnableInterpolation |
( |
bool |
enable | ) |
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◆ EnableSimulation()
proto external void NwkMovementComponent.EnableSimulation |
( |
bool |
enable | ) |
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◆ IsInterpolating()
proto external bool NwkMovementComponent.IsInterpolating |
( |
| ) |
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◆ IsInterpolationEnabled()
proto external bool NwkMovementComponent.IsInterpolationEnabled |
( |
| ) |
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The documentation for this interface was generated from the following file:
- Game/generated/Components/NwkMovementComponent.c