Base class for entity replication - e.g. vehicles, characters, animals.
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| void | OnDelete (IEntity owner) |
| | Called when Entity is being to be destroyed (deleted) or component to be deleted.
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Base class for entity replication - e.g. vehicles, characters, animals.
◆ EnableInterpolation()
| proto external void NwkMovementComponent.EnableInterpolation |
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bool | enable | ) |
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◆ EnableSimulation()
| proto external void NwkMovementComponent.EnableSimulation |
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bool | enable | ) |
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◆ IsInterpolating()
| proto external bool NwkMovementComponent.IsInterpolating |
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◆ IsInterpolationEnabled()
| proto external bool NwkMovementComponent.IsInterpolationEnabled |
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◆ IsSimulationEnabled()
| proto external bool NwkMovementComponent.IsSimulationEnabled |
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The documentation for this interface was generated from the following file:
- Game/generated/Components/NwkMovementComponent.c