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NwkMovementComponent Interface Reference

Base class for entity replication - e.g. vehicles, characters, animals. More...

Inheritance diagram for NwkMovementComponent:
GameComponent NwkBufferedCarMovementComponent NwkCarMovementComponent NwkHeliMovementComponent NwkPhysicsMovementComponent NwkSimpleMovementComponent NwkTrackedMovementComponent NwkVehicleMovementComponent

Public Member Functions

proto external void EnableSimulation (bool enable)
 
proto external void EnableInterpolation (bool enable)
 
proto external bool IsSimulationEnabled ()
 
proto external bool IsInterpolationEnabled ()
 
proto external bool IsInterpolating ()
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 

Additional Inherited Members

- Protected Member Functions inherited from GameComponent
void OnDelete (IEntity owner)
 Called when Entity is being to be destroyed (deleted) or component to be deleted.
 

Detailed Description

Base class for entity replication - e.g. vehicles, characters, animals.

Member Function Documentation

◆ EnableInterpolation()

proto external void NwkMovementComponent.EnableInterpolation ( bool enable)

◆ EnableSimulation()

proto external void NwkMovementComponent.EnableSimulation ( bool enable)

◆ IsInterpolating()

proto external bool NwkMovementComponent.IsInterpolating ( )

◆ IsInterpolationEnabled()

proto external bool NwkMovementComponent.IsInterpolationEnabled ( )

◆ IsSimulationEnabled()

proto external bool NwkMovementComponent.IsSimulationEnabled ( )

The documentation for this interface was generated from the following file: