Base class for entity replication - e.g. vehicles, characters, animals.  
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Base class for entity replication - e.g. vehicles, characters, animals. 
 
◆ EnableInterpolation()
      
        
          | proto external void NwkMovementComponent.EnableInterpolation  | 
          ( | 
          bool |           enable | ) | 
           | 
        
      
 
 
◆ EnableSimulation()
      
        
          | proto external void NwkMovementComponent.EnableSimulation  | 
          ( | 
          bool |           enable | ) | 
           | 
        
      
 
 
◆ IsInterpolating()
      
        
          | proto external bool NwkMovementComponent.IsInterpolating  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ IsInterpolationEnabled()
      
        
          | proto external bool NwkMovementComponent.IsInterpolationEnabled  | 
          ( | 
           | ) | 
           | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/generated/Components/NwkMovementComponent.c