Arma Reforger Script API
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Public Member Functions | List of all members
PerceptionComponent Interface Reference
Inheritance diagram for PerceptionComponent:
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Public Member Functions

proto external int GetSimulateCounter ()
 
proto external int GetTargetsList (out notnull array< BaseTarget > outTargets, ETargetCategory category)
 
proto external int GetTargetCount (ETargetCategory category)
 Returns count of targets of given category.
 
proto external BaseTarget GetLastSeenTarget (ETargetCategory category, float timeSinceSeenMax)
 
proto external BaseTarget GetTargetPerceptionObject (IEntity entityToFind, ETargetCategory targetCategory)
 
proto external BaseTarget FindTargetPerceptionObject (IEntity entityToFind)
 Same as GetTargetPerceptionObject, but searches in all categories.
 
proto external BaseTarget GetClosestTarget (ETargetCategory category, float timeSinceSeenMax, float timeSinceDetectedMax)
 
proto external void SetPerceptionFactor (float value)
 Sets perception factor - how good this AI can recognize enemy, independent of enemy state. 1.0 is standard value. Bigger value means faster recognition.
 
proto external float GetUpdateInterval ()
 
proto external IEntity GetFriendlyInLineOfFire ()
 
proto external void SetFriendlyFireCheck (bool on)
 

Member Function Documentation

◆ FindTargetPerceptionObject()

proto external BaseTarget PerceptionComponent.FindTargetPerceptionObject ( IEntity  entityToFind)

Same as GetTargetPerceptionObject, but searches in all categories.

◆ GetClosestTarget()

proto external BaseTarget PerceptionComponent.GetClosestTarget ( ETargetCategory  category,
float  timeSinceSeenMax,
float  timeSinceDetectedMax 
)

◆ GetFriendlyInLineOfFire()

proto external IEntity PerceptionComponent.GetFriendlyInLineOfFire ( )

◆ GetLastSeenTarget()

proto external BaseTarget PerceptionComponent.GetLastSeenTarget ( ETargetCategory  category,
float  timeSinceSeenMax 
)

◆ GetSimulateCounter()

proto external int PerceptionComponent.GetSimulateCounter ( )

◆ GetTargetCount()

proto external int PerceptionComponent.GetTargetCount ( ETargetCategory  category)

Returns count of targets of given category.

◆ GetTargetPerceptionObject()

proto external BaseTarget PerceptionComponent.GetTargetPerceptionObject ( IEntity  entityToFind,
ETargetCategory  targetCategory 
)

◆ GetTargetsList()

proto external int PerceptionComponent.GetTargetsList ( out notnull array< BaseTarget outTargets,
ETargetCategory  category 
)

◆ GetUpdateInterval()

proto external float PerceptionComponent.GetUpdateInterval ( )

◆ SetFriendlyFireCheck()

proto external void PerceptionComponent.SetFriendlyFireCheck ( bool  on)

◆ SetPerceptionFactor()

proto external void PerceptionComponent.SetPerceptionFactor ( float  value)

Sets perception factor - how good this AI can recognize enemy, independent of enemy state. 1.0 is standard value. Bigger value means faster recognition.


The documentation for this interface was generated from the following file: