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ProjectileMoveComponent Member List

This is the complete list of members for ProjectileMoveComponent, including all inherited members.

EnableSimulation(IEntity owner)ProjectileMoveComponent
GetBulletSpeedCoef()ProjectileMoveComponent
GetInstigator()BaseProjectileComponent
GetParentProjectile()BaseProjectileComponent
GetProjectileSimulationResult(vector initPosition, float initSpeed, float initElevationAngle, float initAzimuth=0, vector windSpeed=vector.Zero, float targetHeight=0, bool mustFallDown=true, float maxSimulationTime=-1, float maxHorizontalDistance=-1)ProjectileMoveComponent
GetRewindDuration()ProjectileMoveComponent
GetVelocity()ProjectileMoveComponent
Launch(vector direction, vector parentVelocity, float initSpeedCoef, IEntity projectileEntity, IEntity gunner, IEntity parentEntity, IEntity lockedTarget, IEntity weaponComponent)ProjectileMoveComponent
OnDelete(IEntity owner)GameComponentprotected
OnTicksOnRemoteProxy()GameComponent
SetBulletCoef(float coef)ProjectileMoveComponent
SetInstigator(notnull Instigator instigator)BaseProjectileComponent
SetRewindDuration(float duration)ProjectileMoveComponent