Arma Reforger Script API
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ProximityTriggerComponent Interface Reference
Inheritance diagram for ProximityTriggerComponent:
BaseTriggerComponent BaseProjectileComponent GameComponent

Additional Inherited Members

- Public Member Functions inherited from BaseTriggerComponent
proto external IEntity GetOwner ()
 
proto external void OnUserTrigger (notnull IEntity owner)
 
proto external void OnUserTriggerOverrideInstigator (notnull IEntity owner, Instigator instigator)
 
proto external bool WasTriggered ()
 
proto external void SetLive ()
 
proto external void GetProjectileEffects (TypeName projectileType, out notnull array< BaseProjectileEffect > outProjectileEffects)
 Get projectile effects that are inherited from projectileType parameter.
 
proto external float GetArmingTime ()
 Time to arm the fuse once the trigger is set live.
 
void TriggeredInSafetyDistance (IEntity pHitEntity, inout vector outMat[3], IEntity damageSource, notnull Instigator instigator, string colliderName, float speed)
 Called when trigger is triggered within safety distance.
 
- Public Member Functions inherited from BaseProjectileComponent
proto external Instigator GetInstigator ()
 
proto external void SetInstigator (notnull Instigator instigator)
 
proto external IEntity GetParentProjectile ()
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 
- Protected Member Functions inherited from BaseTriggerComponent
void EOnInit (IEntity owner)
 Event after entity is allocated and initialized.
 
void EOnContact (IEntity owner, IEntity other, Contact contact)
 Event when physics engine registered contact with other RigidBody.
 

The documentation for this interface was generated from the following file: