Arma Reforger Script API
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RadialMenuSystem Interface Reference
Inheritance diagram for RadialMenuSystem:
GameSystem

Public Member Functions

void Register (SCR_RadialMenuGameModeComponent component)
 
void Unregister (SCR_RadialMenuGameModeComponent component)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Static Public Member Functions

static override void InitInfo (WorldSystemInfo outInfo)
 

Protected Member Functions

override void OnUpdate (ESystemPoint point)
 
override void OnDiag (float timeSlice)
 

Protected Attributes

ref array< SCR_RadialMenuGameModeComponentm_Components = {}
 

Member Function Documentation

◆ InitInfo()

static override void RadialMenuSystem.InitInfo ( WorldSystemInfo outInfo)
static

◆ OnDiag()

override void RadialMenuSystem.OnDiag ( float timeSlice)
protected

◆ OnUpdate()

override void RadialMenuSystem.OnUpdate ( ESystemPoint point)
protected

◆ Register()

void RadialMenuSystem.Register ( SCR_RadialMenuGameModeComponent component)

◆ Unregister()

void RadialMenuSystem.Unregister ( SCR_RadialMenuGameModeComponent component)

Member Data Documentation

◆ m_Components

ref array<SCR_RadialMenuGameModeComponent> RadialMenuSystem.m_Components = {}
protected

The documentation for this interface was generated from the following file: