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override void | OnEnter (AIAgent owner) |
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◆ GetExecutedAction()
Returns current action from the utility component.
◆ OnEnter()
override void SCR_AIActionTask.OnEnter |
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AIAgent |
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◆ AGENT_SCRIPT_PORT
const string SCR_AIActionTask.AGENT_SCRIPT_PORT = "AgentScript" |
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◆ ANGULAR_RANGE_PORT
const string SCR_AIActionTask.ANGULAR_RANGE_PORT = "AngularRange" |
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◆ BOARDING_PARAMS_PORT
const string SCR_AIActionTask.BOARDING_PARAMS_PORT = "BoardingParams" |
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◆ COMPARTMENT_PORT
const string SCR_AIActionTask.COMPARTMENT_PORT = "Compartment" |
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◆ DEFEND_DIRECTION_PORT
const string SCR_AIActionTask.DEFEND_DIRECTION_PORT = "DefendDirection" |
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◆ DEFEND_LOCATION_PORT
const string SCR_AIActionTask.DEFEND_LOCATION_PORT = "DefendLocation" |
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◆ DELAY_PORT
const string SCR_AIActionTask.DELAY_PORT = "Delay" |
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◆ DESIREDDISTANCE_PORT
const string SCR_AIActionTask.DESIREDDISTANCE_PORT = "DesiredDistance" |
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◆ ENTITY_PORT
const string SCR_AIActionTask.ENTITY_PORT = "Entity" |
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◆ IS_DANGEROUS_PORT
const string SCR_AIActionTask.IS_DANGEROUS_PORT = "isDangerous" |
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◆ m_UtilityComp
◆ MAGAZINE_COMP_PORT
const string SCR_AIActionTask.MAGAZINE_COMP_PORT = "MagazineComponent" |
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◆ MAGAZINE_WELL_PORT
const string SCR_AIActionTask.MAGAZINE_WELL_PORT = "MagazineWell" |
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◆ MUZZLE_ID
const string SCR_AIActionTask.MUZZLE_ID = "MuzzleID" |
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◆ NEXTCOVERPOSITION_PORT
const string SCR_AIActionTask.NEXTCOVERPOSITION_PORT = "NextCoverPosition" |
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◆ POSITION_PORT
const string SCR_AIActionTask.POSITION_PORT = "Position" |
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◆ PRIORITY_LEVEL_PORT
const string SCR_AIActionTask.PRIORITY_LEVEL_PORT = "PriorityLevel" |
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◆ RADIUS_PORT
const string SCR_AIActionTask.RADIUS_PORT = "Radius" |
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◆ REINIT_PORT
const string SCR_AIActionTask.REINIT_PORT = "Reinit" |
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◆ REPORTER_PORT
const string SCR_AIActionTask.REPORTER_PORT = "ReportingAgent" |
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◆ RESET_TIMER_PORT
const string SCR_AIActionTask.RESET_TIMER_PORT = "ResetTimer" |
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◆ ROLEINVEHICLE_PORT
const string SCR_AIActionTask.ROLEINVEHICLE_PORT = "RoleInVehicle" |
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◆ SMARTACTION_PORT
const string SCR_AIActionTask.SMARTACTION_PORT = "SmartActionComponent" |
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◆ STANCE_PORT
const string SCR_AIActionTask.STANCE_PORT = "Stance" |
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◆ TARGET_PORT
const string SCR_AIActionTask.TARGET_PORT = "Target" |
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◆ TARGETINFO_PORT
const string SCR_AIActionTask.TARGETINFO_PORT = "TargetInfo" |
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◆ TARGETPOSITION_PORT
const string SCR_AIActionTask.TARGETPOSITION_PORT = "TargetPosition" |
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◆ TIMEOUT_PORT
const string SCR_AIActionTask.TIMEOUT_PORT = "Timeout" |
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◆ USE_VEHICLES_PORT
const string SCR_AIActionTask.USE_VEHICLES_PORT = "UseVehicles" |
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◆ WAYPOINT_PORT
const string SCR_AIActionTask.WAYPOINT_PORT = "Waypoint" |
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◆ WAYPOINT_RELATED_PORT
const string SCR_AIActionTask.WAYPOINT_RELATED_PORT = "WaypointRelated" |
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◆ WEAPON_COMP_PORT
const string SCR_AIActionTask.WEAPON_COMP_PORT = "WeaponComponent" |
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◆ WEAPON_TYPE_PORT
const string SCR_AIActionTask.WEAPON_TYPE_PORT = "WeaponType" |
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The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Behavior/SCR_AIBehaviorTask.c