Arma Reforger Script API
Loading...
Searching...
No Matches
SCR_AIActionTask Interface Reference
Inheritance diagram for SCR_AIActionTask:
AITaskScripted AITask Node SCR_AICompleteAction SCR_AIFailAction SCR_AIFollowEntityPath SCR_AIGetActionParameters SCR_AIGetActionPriorityLevel SCR_AIGetFindFirePositionNextPos SCR_AISetActionParameters SCR_AISetBehaviorInterruptable SCR_AISuspendAction

Public Member Functions

override void OnEnter (AIAgent owner)
 
- Public Member Functions inherited from AITaskScripted
void OnInit (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Attributes

static const string ENTITY_PORT = "Entity"
 
static const string POSITION_PORT = "Position"
 
static const string STANCE_PORT = "Stance"
 
static const string ROLEINVEHICLE_PORT = "RoleInVehicle"
 
static const string REPORTER_PORT = "ReportingAgent"
 
static const string USE_VEHICLES_PORT = "UseVehicles"
 
static const string DESIREDDISTANCE_PORT = "DesiredDistance"
 
static const string TARGET_PORT = "Target"
 
static const string TARGETINFO_PORT = "TargetInfo"
 
static const string TARGETPOSITION_PORT = "TargetPosition"
 
static const string NEXTCOVERPOSITION_PORT = "NextCoverPosition"
 
static const string COMPARTMENT_PORT = "Compartment"
 
static const string SMARTACTION_PORT = "SmartActionComponent"
 
static const string WEAPON_TYPE_PORT = "WeaponType"
 
static const string WEAPON_COMP_PORT = "WeaponComponent"
 
static const string MAGAZINE_COMP_PORT = "MagazineComponent"
 
static const string MAGAZINE_WELL_PORT = "MagazineWell"
 
static const string PRIORITY_LEVEL_PORT = "PriorityLevel"
 
static const string MUZZLE_ID = "MuzzleID"
 
static const string WAYPOINT_PORT = "Waypoint"
 
static const string BOARDING_PARAMS_PORT = "BoardingParams"
 
static const string DEFEND_DIRECTION_PORT = "DefendDirection"
 
static const string DEFEND_LOCATION_PORT = "DefendLocation"
 
static const string ANGULAR_RANGE_PORT = "AngularRange"
 
static const string WAYPOINT_RELATED_PORT = "WaypointRelated"
 
static const string IS_DANGEROUS_PORT = "isDangerous"
 
static const string RESET_TIMER_PORT = "ResetTimer"
 
static const string TIMEOUT_PORT = "Timeout"
 
static const string DELAY_PORT = "Delay"
 
static const string REINIT_PORT = "Reinit"
 
static const string RADIUS_PORT = "Radius"
 
static const string AGENT_SCRIPT_PORT = "AgentScript"
 
static const string RELATED_INVOKER_PORT = "RelatedInvoker"
 

Protected Member Functions

SCR_AIActionBase GetExecutedAction ()
 Returns current action from the utility component.
 
- Protected Member Functions inherited from AITaskScripted
string GetNodeMiddleText ()
 
- Protected Member Functions inherited from Node
TStringArray GetVariablesIn ()
 
TStringArray GetVariablesOut ()
 

Protected Attributes

SCR_AIBaseUtilityComponent m_UtilityComp
 

Additional Inherited Members

- Static Protected Member Functions inherited from Node
static bool VisibleInPalette ()
 
static string GetOnHoverDescription ()
 
static bool CanReturnRunning ()
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Member Function Documentation

◆ GetExecutedAction()

SCR_AIActionBase SCR_AIActionTask.GetExecutedAction ( )
protected

Returns current action from the utility component.

◆ OnEnter()

override void SCR_AIActionTask.OnEnter ( AIAgent owner)

Implements AITaskScripted.

Implemented in SCR_AIFollowEntityPath.

Member Data Documentation

◆ AGENT_SCRIPT_PORT

const string SCR_AIActionTask.AGENT_SCRIPT_PORT = "AgentScript"
static

◆ ANGULAR_RANGE_PORT

const string SCR_AIActionTask.ANGULAR_RANGE_PORT = "AngularRange"
static

◆ BOARDING_PARAMS_PORT

const string SCR_AIActionTask.BOARDING_PARAMS_PORT = "BoardingParams"
static

◆ COMPARTMENT_PORT

const string SCR_AIActionTask.COMPARTMENT_PORT = "Compartment"
static

◆ DEFEND_DIRECTION_PORT

const string SCR_AIActionTask.DEFEND_DIRECTION_PORT = "DefendDirection"
static

◆ DEFEND_LOCATION_PORT

const string SCR_AIActionTask.DEFEND_LOCATION_PORT = "DefendLocation"
static

◆ DELAY_PORT

const string SCR_AIActionTask.DELAY_PORT = "Delay"
static

◆ DESIREDDISTANCE_PORT

const string SCR_AIActionTask.DESIREDDISTANCE_PORT = "DesiredDistance"
static

◆ ENTITY_PORT

const string SCR_AIActionTask.ENTITY_PORT = "Entity"
static

◆ IS_DANGEROUS_PORT

const string SCR_AIActionTask.IS_DANGEROUS_PORT = "isDangerous"
static

◆ m_UtilityComp

SCR_AIBaseUtilityComponent SCR_AIActionTask.m_UtilityComp
protected

◆ MAGAZINE_COMP_PORT

const string SCR_AIActionTask.MAGAZINE_COMP_PORT = "MagazineComponent"
static

◆ MAGAZINE_WELL_PORT

const string SCR_AIActionTask.MAGAZINE_WELL_PORT = "MagazineWell"
static

◆ MUZZLE_ID

const string SCR_AIActionTask.MUZZLE_ID = "MuzzleID"
static

◆ NEXTCOVERPOSITION_PORT

const string SCR_AIActionTask.NEXTCOVERPOSITION_PORT = "NextCoverPosition"
static

◆ POSITION_PORT

const string SCR_AIActionTask.POSITION_PORT = "Position"
static

◆ PRIORITY_LEVEL_PORT

const string SCR_AIActionTask.PRIORITY_LEVEL_PORT = "PriorityLevel"
static

◆ RADIUS_PORT

const string SCR_AIActionTask.RADIUS_PORT = "Radius"
static

◆ REINIT_PORT

const string SCR_AIActionTask.REINIT_PORT = "Reinit"
static

◆ RELATED_INVOKER_PORT

const string SCR_AIActionTask.RELATED_INVOKER_PORT = "RelatedInvoker"
static

◆ REPORTER_PORT

const string SCR_AIActionTask.REPORTER_PORT = "ReportingAgent"
static

◆ RESET_TIMER_PORT

const string SCR_AIActionTask.RESET_TIMER_PORT = "ResetTimer"
static

◆ ROLEINVEHICLE_PORT

const string SCR_AIActionTask.ROLEINVEHICLE_PORT = "RoleInVehicle"
static

◆ SMARTACTION_PORT

const string SCR_AIActionTask.SMARTACTION_PORT = "SmartActionComponent"
static

◆ STANCE_PORT

const string SCR_AIActionTask.STANCE_PORT = "Stance"
static

◆ TARGET_PORT

const string SCR_AIActionTask.TARGET_PORT = "Target"
static

◆ TARGETINFO_PORT

const string SCR_AIActionTask.TARGETINFO_PORT = "TargetInfo"
static

◆ TARGETPOSITION_PORT

const string SCR_AIActionTask.TARGETPOSITION_PORT = "TargetPosition"
static

◆ TIMEOUT_PORT

const string SCR_AIActionTask.TIMEOUT_PORT = "Timeout"
static

◆ USE_VEHICLES_PORT

const string SCR_AIActionTask.USE_VEHICLES_PORT = "UseVehicles"
static

◆ WAYPOINT_PORT

const string SCR_AIActionTask.WAYPOINT_PORT = "Waypoint"
static

◆ WAYPOINT_RELATED_PORT

const string SCR_AIActionTask.WAYPOINT_RELATED_PORT = "WaypointRelated"
static

◆ WEAPON_COMP_PORT

const string SCR_AIActionTask.WEAPON_COMP_PORT = "WeaponComponent"
static

◆ WEAPON_TYPE_PORT

const string SCR_AIActionTask.WEAPON_TYPE_PORT = "WeaponType"
static

The documentation for this interface was generated from the following file: