Arma Reforger Script API
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Public Member Functions | Static Public Attributes | Protected Member Functions | Protected Attributes | List of all members
SCR_AIActionTask Interface Reference
Inheritance diagram for SCR_AIActionTask:
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Public Member Functions

override void OnEnter (AIAgent owner)
 

Static Public Attributes

static const string ENTITY_PORT = "Entity"
 
static const string POSITION_PORT = "Position"
 
static const string STANCE_PORT = "Stance"
 
static const string ROLEINVEHICLE_PORT = "RoleInVehicle"
 
static const string REPORTER_PORT = "ReportingAgent"
 
static const string USE_VEHICLES_PORT = "UseVehicles"
 
static const string DESIREDDISTANCE_PORT = "DesiredDistance"
 
static const string TARGET_PORT = "Target"
 
static const string TARGETINFO_PORT = "TargetInfo"
 
static const string TARGETPOSITION_PORT = "TargetPosition"
 
static const string NEXTCOVERPOSITION_PORT = "NextCoverPosition"
 
static const string COMPARTMENT_PORT = "Compartment"
 
static const string SMARTACTION_PORT = "SmartActionComponent"
 
static const string WEAPON_TYPE_PORT = "WeaponType"
 
static const string WEAPON_COMP_PORT = "WeaponComponent"
 
static const string MAGAZINE_COMP_PORT = "MagazineComponent"
 
static const string MAGAZINE_WELL_PORT = "MagazineWell"
 
static const string PRIORITY_LEVEL_PORT = "PriorityLevel"
 
static const string MUZZLE_ID = "MuzzleID"
 
static const string WAYPOINT_PORT = "Waypoint"
 
static const string BOARDING_PARAMS_PORT = "BoardingParams"
 
static const string DEFEND_DIRECTION_PORT = "DefendDirection"
 
static const string DEFEND_LOCATION_PORT = "DefendLocation"
 
static const string ANGULAR_RANGE_PORT = "AngularRange"
 
static const string WAYPOINT_RELATED_PORT = "WaypointRelated"
 
static const string IS_DANGEROUS_PORT = "isDangerous"
 
static const string RESET_TIMER_PORT = "ResetTimer"
 
static const string TIMEOUT_PORT = "Timeout"
 
static const string DELAY_PORT = "Delay"
 
static const string REINIT_PORT = "Reinit"
 
static const string RADIUS_PORT = "Radius"
 
static const string AGENT_SCRIPT_PORT = "AgentScript"
 

Protected Member Functions

SCR_AIActionBase GetExecutedAction ()
 Returns current action from the utility component.
 

Protected Attributes

SCR_AIBaseUtilityComponent m_UtilityComp
 

Member Function Documentation

◆ GetExecutedAction()

SCR_AIActionBase SCR_AIActionTask.GetExecutedAction ( )
protected

Returns current action from the utility component.

◆ OnEnter()

override void SCR_AIActionTask.OnEnter ( AIAgent  owner)

Implemented in SCR_AIFollowEntityPath.

Member Data Documentation

◆ AGENT_SCRIPT_PORT

const string SCR_AIActionTask.AGENT_SCRIPT_PORT = "AgentScript"
static

◆ ANGULAR_RANGE_PORT

const string SCR_AIActionTask.ANGULAR_RANGE_PORT = "AngularRange"
static

◆ BOARDING_PARAMS_PORT

const string SCR_AIActionTask.BOARDING_PARAMS_PORT = "BoardingParams"
static

◆ COMPARTMENT_PORT

const string SCR_AIActionTask.COMPARTMENT_PORT = "Compartment"
static

◆ DEFEND_DIRECTION_PORT

const string SCR_AIActionTask.DEFEND_DIRECTION_PORT = "DefendDirection"
static

◆ DEFEND_LOCATION_PORT

const string SCR_AIActionTask.DEFEND_LOCATION_PORT = "DefendLocation"
static

◆ DELAY_PORT

const string SCR_AIActionTask.DELAY_PORT = "Delay"
static

◆ DESIREDDISTANCE_PORT

const string SCR_AIActionTask.DESIREDDISTANCE_PORT = "DesiredDistance"
static

◆ ENTITY_PORT

const string SCR_AIActionTask.ENTITY_PORT = "Entity"
static

◆ IS_DANGEROUS_PORT

const string SCR_AIActionTask.IS_DANGEROUS_PORT = "isDangerous"
static

◆ m_UtilityComp

SCR_AIBaseUtilityComponent SCR_AIActionTask.m_UtilityComp
protected

◆ MAGAZINE_COMP_PORT

const string SCR_AIActionTask.MAGAZINE_COMP_PORT = "MagazineComponent"
static

◆ MAGAZINE_WELL_PORT

const string SCR_AIActionTask.MAGAZINE_WELL_PORT = "MagazineWell"
static

◆ MUZZLE_ID

const string SCR_AIActionTask.MUZZLE_ID = "MuzzleID"
static

◆ NEXTCOVERPOSITION_PORT

const string SCR_AIActionTask.NEXTCOVERPOSITION_PORT = "NextCoverPosition"
static

◆ POSITION_PORT

const string SCR_AIActionTask.POSITION_PORT = "Position"
static

◆ PRIORITY_LEVEL_PORT

const string SCR_AIActionTask.PRIORITY_LEVEL_PORT = "PriorityLevel"
static

◆ RADIUS_PORT

const string SCR_AIActionTask.RADIUS_PORT = "Radius"
static

◆ REINIT_PORT

const string SCR_AIActionTask.REINIT_PORT = "Reinit"
static

◆ REPORTER_PORT

const string SCR_AIActionTask.REPORTER_PORT = "ReportingAgent"
static

◆ RESET_TIMER_PORT

const string SCR_AIActionTask.RESET_TIMER_PORT = "ResetTimer"
static

◆ ROLEINVEHICLE_PORT

const string SCR_AIActionTask.ROLEINVEHICLE_PORT = "RoleInVehicle"
static

◆ SMARTACTION_PORT

const string SCR_AIActionTask.SMARTACTION_PORT = "SmartActionComponent"
static

◆ STANCE_PORT

const string SCR_AIActionTask.STANCE_PORT = "Stance"
static

◆ TARGET_PORT

const string SCR_AIActionTask.TARGET_PORT = "Target"
static

◆ TARGETINFO_PORT

const string SCR_AIActionTask.TARGETINFO_PORT = "TargetInfo"
static

◆ TARGETPOSITION_PORT

const string SCR_AIActionTask.TARGETPOSITION_PORT = "TargetPosition"
static

◆ TIMEOUT_PORT

const string SCR_AIActionTask.TIMEOUT_PORT = "Timeout"
static

◆ USE_VEHICLES_PORT

const string SCR_AIActionTask.USE_VEHICLES_PORT = "UseVehicles"
static

◆ WAYPOINT_PORT

const string SCR_AIActionTask.WAYPOINT_PORT = "Waypoint"
static

◆ WAYPOINT_RELATED_PORT

const string SCR_AIActionTask.WAYPOINT_RELATED_PORT = "WaypointRelated"
static

◆ WEAPON_COMP_PORT

const string SCR_AIActionTask.WEAPON_COMP_PORT = "WeaponComponent"
static

◆ WEAPON_TYPE_PORT

const string SCR_AIActionTask.WEAPON_TYPE_PORT = "WeaponType"
static

The documentation for this interface was generated from the following file: