Arma Reforger Script API
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SCR_AIFollowEntityPath Interface Reference

Task that takes group and uses it path to move. More...

Inheritance diagram for SCR_AIFollowEntityPath:
SCR_AIActionTask AITaskScripted AITask Node

Public Member Functions

override void OnEnter (AIAgent owner)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
override TStringArray GetVariablesIn ()
 
- Public Member Functions inherited from AITaskScripted
void OnInit (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Member Functions

static override bool VisibleInPalette ()
 

Public Attributes

ChimeraCharacter m_pCharacter
 
GenericEntity m_pFollowedEntity
 
bool setupResult
 
AIBaseMovementComponent m_pMyMovementComponent
 

Static Public Attributes

static const string PORT_ENTITY_IN = "GroupIn"
 
- Static Public Attributes inherited from SCR_AIActionTask
static const string ENTITY_PORT = "Entity"
 
static const string POSITION_PORT = "Position"
 
static const string STANCE_PORT = "Stance"
 
static const string ROLEINVEHICLE_PORT = "RoleInVehicle"
 
static const string REPORTER_PORT = "ReportingAgent"
 
static const string USE_VEHICLES_PORT = "UseVehicles"
 
static const string DESIREDDISTANCE_PORT = "DesiredDistance"
 
static const string TARGET_PORT = "Target"
 
static const string TARGETINFO_PORT = "TargetInfo"
 
static const string TARGETPOSITION_PORT = "TargetPosition"
 
static const string NEXTCOVERPOSITION_PORT = "NextCoverPosition"
 
static const string COMPARTMENT_PORT = "Compartment"
 
static const string SMARTACTION_PORT = "SmartActionComponent"
 
static const string WEAPON_TYPE_PORT = "WeaponType"
 
static const string WEAPON_COMP_PORT = "WeaponComponent"
 
static const string MAGAZINE_COMP_PORT = "MagazineComponent"
 
static const string MAGAZINE_WELL_PORT = "MagazineWell"
 
static const string PRIORITY_LEVEL_PORT = "PriorityLevel"
 
static const string MUZZLE_ID = "MuzzleID"
 
static const string WAYPOINT_PORT = "Waypoint"
 
static const string BOARDING_PARAMS_PORT = "BoardingParams"
 
static const string DEFEND_DIRECTION_PORT = "DefendDirection"
 
static const string DEFEND_LOCATION_PORT = "DefendLocation"
 
static const string ANGULAR_RANGE_PORT = "AngularRange"
 
static const string WAYPOINT_RELATED_PORT = "WaypointRelated"
 
static const string IS_DANGEROUS_PORT = "isDangerous"
 
static const string RESET_TIMER_PORT = "ResetTimer"
 
static const string TIMEOUT_PORT = "Timeout"
 
static const string DELAY_PORT = "Delay"
 
static const string REINIT_PORT = "Reinit"
 
static const string RADIUS_PORT = "Radius"
 
static const string AGENT_SCRIPT_PORT = "AgentScript"
 
static const string RELATED_INVOKER_PORT = "RelatedInvoker"
 

Static Protected Attributes

static ref TStringArray s_aVarsIn
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Protected Member Functions inherited from SCR_AIActionTask
SCR_AIActionBase GetExecutedAction ()
 Returns current action from the utility component.
 
- Protected Member Functions inherited from AITaskScripted
string GetNodeMiddleText ()
 
- Protected Member Functions inherited from Node
TStringArray GetVariablesOut ()
 
- Static Protected Member Functions inherited from Node
static string GetOnHoverDescription ()
 
static bool CanReturnRunning ()
 
- Protected Attributes inherited from SCR_AIActionTask
SCR_AIBaseUtilityComponent m_UtilityComp
 

Detailed Description

Task that takes group and uses it path to move.

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AIFollowEntityPath.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ GetVariablesIn()

override TStringArray SCR_AIFollowEntityPath.GetVariablesIn ( )

Implements Node.

◆ OnEnter()

override void SCR_AIFollowEntityPath.OnEnter ( AIAgent owner)

Implements SCR_AIActionTask.

◆ VisibleInPalette()

static override bool SCR_AIFollowEntityPath.VisibleInPalette ( )
static

Implements Node.

Member Data Documentation

◆ m_pCharacter

ChimeraCharacter SCR_AIFollowEntityPath.m_pCharacter

◆ m_pFollowedEntity

GenericEntity SCR_AIFollowEntityPath.m_pFollowedEntity

◆ m_pMyMovementComponent

AIBaseMovementComponent SCR_AIFollowEntityPath.m_pMyMovementComponent

◆ PORT_ENTITY_IN

const string SCR_AIFollowEntityPath.PORT_ENTITY_IN = "GroupIn"
static

◆ s_aVarsIn

ref TStringArray SCR_AIFollowEntityPath.s_aVarsIn
staticprotected
Initial value:
= {
}
static const string PORT_ENTITY_IN
Definition SCR_AIDecoDistanceHysteresis.c:6

◆ setupResult

bool SCR_AIFollowEntityPath.setupResult

The documentation for this interface was generated from the following file: