◆ SCR_AIActivitySmokeCoverFeatureAgent()
void SCR_AIActivitySmokeCoverFeatureAgent.SCR_AIActivitySmokeCoverFeatureAgent |
( |
SCR_ChimeraAIAgent |
agent, |
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float |
distanceToTargetSq, |
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bool |
avoid |
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) |
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◆ GetCloseTargetPenalty()
float SCR_AIActivitySmokeCoverFeatureAgent.GetCloseTargetPenalty |
( |
float |
distanceToTargetSq | ) |
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◆ SendMessage()
void SCR_AIActivitySmokeCoverFeatureAgent.SendMessage |
( |
AICommunicationComponent |
comms, |
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SCR_AIActivityBase |
activity, |
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vector |
position, |
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float |
delay |
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) |
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◆ CLOSE_DISTANCE_TRESHOLD_SQ
const float SCR_AIActivitySmokeCoverFeatureAgent.CLOSE_DISTANCE_TRESHOLD_SQ = 11*11 |
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static |
◆ m_Agent
◆ m_fWeight
float SCR_AIActivitySmokeCoverFeatureAgent.m_fWeight = 0 |
◆ MAX_CLOSE_DISTANCE_WEIGHT
const float SCR_AIActivitySmokeCoverFeatureAgent.MAX_CLOSE_DISTANCE_WEIGHT = 256 |
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static |
The documentation for this interface was generated from the following file:
- Game/AI/Behavior/ActivityFeatures/SCR_AIActivitySmokeCoverFeature.c