◆ SCR_AIActivitySmokeCoverFeatureAgent()
      
        
          | void SCR_AIActivitySmokeCoverFeatureAgent.SCR_AIActivitySmokeCoverFeatureAgent  | 
          ( | 
          SCR_ChimeraAIAgent |           agent,  | 
        
        
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          float |           distanceToTargetSq,  | 
        
        
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          bool |           avoid ) | 
        
      
 
 
◆ GetCloseTargetPenalty()
      
        
          | float SCR_AIActivitySmokeCoverFeatureAgent.GetCloseTargetPenalty  | 
          ( | 
          float |           distanceToTargetSq | ) | 
           | 
        
      
 
 
◆ SendMessage()
      
        
          | void SCR_AIActivitySmokeCoverFeatureAgent.SendMessage  | 
          ( | 
          AICommunicationComponent |           comms,  | 
        
        
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          SCR_AIActivityBase |           activity,  | 
        
        
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          vector |           position,  | 
        
        
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          float |           delay ) | 
        
      
 
 
◆ CLOSE_DISTANCE_TRESHOLD_SQ
  
  
      
        
          | const float SCR_AIActivitySmokeCoverFeatureAgent.CLOSE_DISTANCE_TRESHOLD_SQ = 11*11 | 
         
       
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static   | 
  
 
 
◆ m_Agent
◆ m_fWeight
      
        
          | float SCR_AIActivitySmokeCoverFeatureAgent.m_fWeight = 0 | 
        
      
 
 
◆ MAX_CLOSE_DISTANCE_WEIGHT
  
  
      
        
          | const float SCR_AIActivitySmokeCoverFeatureAgent.MAX_CLOSE_DISTANCE_WEIGHT = 256 | 
         
       
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static   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/AI/Behavior/ActivityFeatures/SCR_AIActivitySmokeCoverFeature.c