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Arma Reforger Script API
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Public Member Functions | |
| array< ref SCR_AIActivityFeatureBase > | GetActivityFeatures () |
| SCR_AIActivityFeatureBase | FindActivityFeature (TypeName featureType) |
| void | InitParameters (AIWaypoint relatedWaypoint) |
| void | SCR_AIActivityBase (SCR_AIGroupUtilityComponent utility, AIWaypoint relatedWaypoint) |
| void | Fail (bool doNotCompleteWaypoint) |
| This is an overload of basic Fail() method, since we need to pass extra information regarding related waypoint. | |
| void | OnChildBehaviorFinished (SCR_AIBehaviorBase childBehavior) |
| void | OnChildBehaviorCreated (SCR_AIBehaviorBase childBehavior) |
Public Member Functions inherited from SCR_AIActionBase | |
| override float | EvaluatePriorityLevel () |
| void | SetPriorityLevel (int priority) |
| EAIActionFailReason | GetFailReason () |
| void | SetFailReason (EAIActionFailReason failReason) |
| Fail reason is an optional value which can be used to figure out why action failed. | |
| int | GetCause () |
| Returns cause value, used for SCR_AISetting. | |
| override void | OnSetActionState (EAIActionState state) |
| override void | OnSetSuspended (bool suspended) |
| override void | OnComplete () |
| override void | OnFail () |
| override void | OnActionRemoved () |
| string | GetActionDebugInfo () |
| string | GetDebugPanelText () |
| override void | OnActionSelected () |
| override void | OnActionDeselected () |
| void | OnActionExecuted () |
| void | OnActionCompleted () |
| void | OnActionFailed () |
| bool | IsActionInterruptable () |
| void | SetActionInterruptable (bool IsInterruptable) |
| void | SetParametersToBTVariables (SCR_AIActionTask node) |
| void | GetParametersFromBTVariables (SCR_AIActionTask node) |
| TStringArray | GetPortNames () |
| float | GetRestrictedPriorityLevel (float minimumLevel=PRIORITY_LEVEL_NORMAL) |
| Limits priority level for actions such that those are performed in "NORMAL" and "PLAYER" priority level but not in "GAMEMASTER". | |
Public Member Functions inherited from AIActionBase | |
| proto external float | Evaluate () |
| proto external float | GetPriority () |
| proto external void | SetPriority (float priority) |
| proto external bool | GetActionIsSuspended () |
| proto external void | SetActionIsSuspended (bool val) |
| proto external bool | GetIsUniqueInActionQueue () |
| proto external void | SetIsUniqueInActionQueue (bool unique) |
| proto external EAIActionState | GetActionState () |
| proto external void | SetActionState (EAIActionState state) |
| proto external void | Fail () |
| proto external void | Complete () |
| proto external bool | GetRemoveAction () |
| proto external void | SetRemoveAction (bool val) |
| proto external AIActionBase | GetRelatedGroupActivity () |
| proto external void | SetRelatedGroupActivity (AIActionBase related) |
| float | CustomEvaluate () |
| bool | OnMessage (AIMessage msg) |
Public Attributes | |
| SCR_AIGroupUtilityComponent | m_Utility |
| ref SCR_BTParam< bool > | m_bIsWaypointRelated = new SCR_BTParam<bool>(SCR_AIActionTask.WAYPOINT_RELATED_PORT) |
| AIWaypoint | m_RelatedWaypoint = null |
| bool | m_bAllowFireteamRebalance = true |
Public Attributes inherited from SCR_AIActionBase | |
| bool | m_bIsInterruptable = true |
| ResourceName | m_sBehaviorTree |
| ref ScriptInvoker | m_OnActionCompleted = new ScriptInvoker() |
| ref ScriptInvoker | m_OnActionFailed = new ScriptInvoker() |
| ref array< SCR_BTParamBase > | m_aParams = {} |
Protected Member Functions | |
| void | SendCancelMessagesToAllAgents () |
| void SCR_AIActivityBase.SCR_AIActivityBase | ( | SCR_AIGroupUtilityComponent | utility, |
| AIWaypoint | relatedWaypoint ) |
| void SCR_AIActivityBase.Fail | ( | bool | doNotCompleteWaypoint | ) |
This is an overload of basic Fail() method, since we need to pass extra information regarding related waypoint.
| [in] | doNotCompleteWaypoint |
| SCR_AIActivityFeatureBase SCR_AIActivityBase.FindActivityFeature | ( | TypeName | featureType | ) |
| array< ref SCR_AIActivityFeatureBase > SCR_AIActivityBase.GetActivityFeatures | ( | ) |
Implemented in SCR_AIHealActivity.
| void SCR_AIActivityBase.InitParameters | ( | AIWaypoint | relatedWaypoint | ) |
| void SCR_AIActivityBase.OnChildBehaviorCreated | ( | SCR_AIBehaviorBase | childBehavior | ) |
Implemented in SCR_AIStaticArtilleryActivity.
| void SCR_AIActivityBase.OnChildBehaviorFinished | ( | SCR_AIBehaviorBase | childBehavior | ) |
Implemented in SCR_AISearchAndDestroyActivity, and SCR_AIStaticArtilleryActivity.
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protected |
| bool SCR_AIActivityBase.m_bAllowFireteamRebalance = true |
| ref SCR_BTParam<bool> SCR_AIActivityBase.m_bIsWaypointRelated = new SCR_BTParam<bool>(SCR_AIActionTask.WAYPOINT_RELATED_PORT) |
| AIWaypoint SCR_AIActivityBase.m_RelatedWaypoint = null |
| SCR_AIGroupUtilityComponent SCR_AIActivityBase.m_Utility |