Arma Reforger Script API
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Public Member Functions | |
array< ref SCR_AIActivityFeatureBase > | GetActivityFeatures () |
SCR_AIActivityFeatureBase | FindActivityFeature (TypeName featureType) |
void | InitParameters (AIWaypoint relatedWaypoint) |
void | SCR_AIActivityBase (SCR_AIGroupUtilityComponent utility, AIWaypoint relatedWaypoint) |
Public Member Functions inherited from SCR_AIActionBase | |
override float | EvaluatePriorityLevel () |
void | SetPriorityLevel (int priority) |
override void | OnSetActionState (EAIActionState state) |
override void | OnSetSuspended (bool suspended) |
override void | OnComplete () |
override void | OnFail () |
override void | OnActionRemoved () |
string | GetActionDebugInfo () |
string | GetDebugPanelText () |
override void | OnActionSelected () |
override void | OnActionDeselected () |
void | OnActionExecuted () |
void | OnActionCompleted () |
void | OnActionFailed () |
bool | IsActionInterruptable () |
void | SetActionInterruptable (bool IsInterruptable) |
void | SetParametersToBTVariables (SCR_AIActionTask node) |
void | GetParametersFromBTVariables (SCR_AIActionTask node) |
TStringArray | GetPortNames () |
float | GetRestrictedPriorityLevel (float minimumLevel=PRIORITY_LEVEL_NORMAL) |
Limits priority level for actions such that those are performed in "NORMAL" and "PLAYER" priority level but not in "GAMEMASTER". | |
Public Member Functions inherited from AIActionBase | |
proto external float | Evaluate () |
proto external float | GetPriority () |
proto external void | SetPriority (float priority) |
proto external bool | GetActionIsSuspended () |
proto external void | SetActionIsSuspended (bool val) |
proto external bool | GetIsUniqueInActionQueue () |
proto external void | SetIsUniqueInActionQueue (bool unique) |
proto external EAIActionState | GetActionState () |
proto external void | SetActionState (EAIActionState state) |
proto external void | Fail () |
proto external void | Complete () |
proto external bool | GetRemoveAction () |
proto external void | SetRemoveAction (bool val) |
proto external ref AIActionBase | GetRelatedGroupActivity () |
proto external void | SetRelatedGroupActivity (AIActionBase related) |
float | CustomEvaluate () |
float | EvaluatePriorityLevel () |
void | OnSetSuspended (bool suspended) |
void | OnSetActionState (EAIActionState state) |
void | OnFail () |
void | OnComplete () |
bool | OnMessage (AIMessage msg) |
void | OnActionSelected () |
void | OnActionDeselected () |
void | OnActionRemoved () |
Public Attributes | |
SCR_AIGroupUtilityComponent | m_Utility |
ref SCR_BTParam< bool > | m_bIsWaypointRelated = new SCR_BTParam<bool>(SCR_AIActionTask.WAYPOINT_RELATED_PORT) |
AIWaypoint | m_RelatedWaypoint = null |
bool | m_bAllowFireteamRebalance = true |
Public Attributes inherited from SCR_AIActionBase | |
bool | m_bIsInterruptable = true |
ResourceName | m_sBehaviorTree |
ResourceName | m_sAbortBehaviorTree |
ref ScriptInvoker | m_OnActionCompleted = new ScriptInvoker() |
ref ScriptInvoker | m_OnActionFailed = new ScriptInvoker() |
ref array< SCR_BTParamBase > | m_aParams = {} |
Protected Member Functions | |
void | SendCancelMessagesToAllAgents () |
void SCR_AIActivityBase.SCR_AIActivityBase | ( | SCR_AIGroupUtilityComponent | utility, |
AIWaypoint | relatedWaypoint | ||
) |
SCR_AIActivityFeatureBase SCR_AIActivityBase.FindActivityFeature | ( | TypeName | featureType | ) |
array< ref SCR_AIActivityFeatureBase > SCR_AIActivityBase.GetActivityFeatures | ( | ) |
Implemented in SCR_AIHealActivity.
void SCR_AIActivityBase.InitParameters | ( | AIWaypoint | relatedWaypoint | ) |
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protected |
bool SCR_AIActivityBase.m_bAllowFireteamRebalance = true |
ref SCR_BTParam<bool> SCR_AIActivityBase.m_bIsWaypointRelated = new SCR_BTParam<bool>(SCR_AIActionTask.WAYPOINT_RELATED_PORT) |
AIWaypoint SCR_AIActivityBase.m_RelatedWaypoint = null |
SCR_AIGroupUtilityComponent SCR_AIActivityBase.m_Utility |