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| override void  | OnEnter (AIAgent owner) | 
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| override ENodeResult  | EOnTaskSimulate (AIAgent owner, float dt) | 
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| override void  | OnAbort (AIAgent owner, Node nodeCausingAbort) | 
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◆ CanReturnRunning()
  
  
      
        
          | static override bool SCR_AIAllowLookAction.CanReturnRunning  | 
          ( | 
           | ) | 
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◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIAllowLookAction.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
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          float |           dt ) | 
        
      
 
 
◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIAllowLookAction.GetOnHoverDescription  | 
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           | ) | 
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staticprotected   | 
  
 
 
◆ OnAbort()
      
        
          | override void SCR_AIAllowLookAction.OnAbort  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          Node |           nodeCausingAbort ) | 
        
      
 
 
◆ OnEnter()
      
        
          | override void SCR_AIAllowLookAction.OnEnter  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIAllowLookAction.VisibleInPalette  | 
          ( | 
           | ) | 
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staticprotected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Behavior/SCR_AIAllowLookAction.c