Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
Implemented in SCR_AIActivateAllBirds, SCR_AIAllocateActionsForDefendActivity, SCR_AIAllowLookAction, SCR_AIBaseTargetToTargetInfo, SCR_AICalculateCoverQueryProps_CombatMove, SCR_AICalculateNextCombatMovePos, SCR_AICallOnExecuteWaypointTree, SCR_AIChangeCompartment, SCR_AIChangeUnitState, SCR_AICharacterLeanOnAbort, SCR_AICharacterSetMovementSpeed, SCR_AICheckEntityStance, SCR_AICheckLowAmmo, SCR_AICinematicLookAt, SCR_AIClearActionsForDefendActivity, SCR_AICombatMoveLogic_HideFromUnknownFire, SCR_AICombatMoveLogic_MoveFromGrenade, SCR_AICombatMoveLogic_MoveFromIncomingVehicle, SCR_AICombatMoveLogicBase, SCR_AICombatMoveLogicVehicleGunnerBase, SCR_AICombatMoveRequest_Move_InvokeOnMovementStarted, SCR_AICombatTargetGetterTask, SCR_AICompleteAction, SCR_AICompleteLookAction, SCR_AICompleteWaypoint, SCR_AIConfigureArtilleryAmmo, SCR_AICreateBasicCoverQueryProps, SCR_AICreateDefendBehaviorCoverQueryProps, SCR_AICreateTargetInfo, SCR_AIDebugCounter, SCR_AIDebugTask, SCR_AIDecideActivity, SCR_AIDecideBehavior, SCR_AIDeploySmokeCover, SCR_AIDrawDebugSphere, SCR_AIDrawDebugVector, SCR_AIDropMagazines, SCR_AIDropWeapon, SCR_AIEndProcessCombatMoveRequest, SCR_AIEvaluateExpectedWeapon, SCR_AIEvaluateSuppressionWeapon, SCR_AIFailAction, SCR_AIFindArsenalWithPrefab, SCR_AIFindAvailableVehicle, SCR_AIFindCover, SCR_AIFindItemInInventory, SCR_AIFindMedic, SCR_AIFindResupplier, SCR_AIFindSmartActions, SCR_AIFindTagetToLookAt, SCR_AIFindTurrets, SCR_AIFollowEntityPath, SCR_AIGetActionParameters, SCR_AIGetActionPriorityLevel, SCR_AIGetAimCompensation, SCR_AIGetAimDistanceCompensation, SCR_AIGetAimErrorOffset, SCR_AIGetAllowedLookRange, SCR_AIGetAnimationScriptParameters, SCR_AIGetArtilleryAimDistanceCompensation, SCR_AIGetBaseTargetProperties, SCR_AIGetCarAvoidPosition, SCR_AIGetCombatComponentWeaponProperties, SCR_AIGetCombatMovementParameters, SCR_AIGetCombatMoveRequestParameters_ChangeStance, SCR_AIGetCombatMoveRequestParameters_ChangeStanceInCover, SCR_AIGetCombatMoveRequestParameters_Move, SCR_AIGetCombatMoveState, SCR_AIGetCompartmentEntityInComposition, SCR_AIGetCoverIdleDuration, SCR_AIGetCoverParameters, SCR_AIGetDefendWaypointParameters, SCR_AIGetEmptyCompartment, SCR_AIGetEntityPosition, SCR_AIGetEntityWaypointParameters, SCR_AIGetFailedNavlinkEntity, SCR_AIGetFindFirePositionNextPos, SCR_AIGetFireTimes, SCR_AIGetInNearestWaypointParameters, SCR_AIGetLookParameters, SCR_AIGetMagazineWell, SCR_AIGetMoveIndividuallyBehaviorParameters, SCR_AIGetMuzzleMagazineWell, SCR_AIGetMyGroup, SCR_AIGetOverwatchMembers, SCR_AIGetPosForward, SCR_AIGetPosForwardToTarget, SCR_AIGetPositionAndRotation, SCR_AIGetRandomLookPosition, SCR_AIGetRandomPoint, SCR_AIGetRandomPointInCircularSector, SCR_AIGetRandomPointWithExclude, SCR_AIGetSidePosition, SCR_AIGetSmartActionComponent, SCR_AIGetSmartActionSentinelParams, SCR_AIGetSmartActionsState, SCR_AIGetSplinePoint, SCR_AIGetStanceFromThreat, SCR_AIGetSuppressionPosition, SCR_AIGetSuppressionVolumeCenterPosition, SCR_AIGetSuppressionVolumeLine, SCR_AIGetTarget, SCR_AIGetTargetInfoProperties, SCR_AIGetTargetSuppressionVolume, SCR_AIGetTimedWaypointParameters, SCR_AIGetUsableVehicle, SCR_AIGetVehicleWaypointParameters, SCR_AIGetWaypointParameters, SCR_AIGetWeaponOfType, SCR_AIGroupSetMovementSpeed, SCR_AIInspectWeapon, SCR_AILeaveStaticVehicles, SCR_AILimitStance, SCR_AILookAtPosition, SCR_AILookAtThreatSystemLogic, SCR_AIOccupyDriversInUsedVehicles, SCR_AIOccupyMovableVehicles, SCR_AIOnWaypointPropertiesChange, SCR_AIOpenDoor, SCR_AIPerformSmartHealing, SCR_AIPerformSmartUserAction, SCR_AIPickMagazines, SCR_AIPlayAnimation, SCR_AIPlayItemGesture, SCR_AIPrintDebug, SCR_AIProcessCombatMoveRequest, SCR_AIProcessFailedMovementResult, SCR_AIProcessOrder, SCR_AIRemoveStuckVehicle, SCR_AIRemoveVehicleFromGetInActivity, SCR_AIRemoveVehicleFromGroup, SCR_AIResetCombatMoveState, SCR_AISelectDoorOperatorAgent, SCR_AISelectFireMode, SCR_AISemaphoreIn, SCR_AISendGoalMessage, SCR_AISendGoalMessage_Animate, SCR_AISendGoalMessage_ArtillerySupport, SCR_AISendGoalMessage_Attack, SCR_AISendGoalMessage_AttackCluster, SCR_AISendGoalMessage_AttackClusterDone, SCR_AISendGoalMessage_Cancel, SCR_AISendGoalMessage_Defend, SCR_AISendGoalMessage_FireIllumFlareAt, SCR_AISendGoalMessage_Flee, SCR_AISendGoalMessage_Follow, SCR_AISendGoalMessage_GetIn, SCR_AISendGoalMessage_GetOut, SCR_AISendGoalMessage_Heal, SCR_AISendGoalMessage_HealWait, SCR_AISendGoalMessage_Investigate, SCR_AISendGoalMessage_KeepFormation, SCR_AISendGoalMessage_Move, SCR_AISendGoalMessage_OpenNavlinkDoor, SCR_AISendGoalMessage_PerformAction, SCR_AISendGoalMessage_PickupInventoryItems, SCR_AISendGoalMessage_ProvideAmmo, SCR_AISendGoalMessage_Retreat, SCR_AISendGoalMessage_SeekAndDestroy, SCR_AISendGoalMessage_Suppress, SCR_AISendGoalMessage_ThrowGrenadeTo, SCR_AISendInfoMessage, SCR_AISendInfoMessage_FoundCorpse, SCR_AISendInfoMessage_HealFailed, SCR_AISendInfoMessage_NoAmmo, SCR_AISendInfoMessage_SitRep, SCR_AISendInfoMessage_Target, SCR_AISendInfoMessage_UnderFire, SCR_AISendInfoMessage_Wounded, SCR_AISendMessage_ActionFailed, SCR_AISendMessage_HealFailed, SCR_AISendMessageGeneric, SCR_AISendOrder_AIState, SCR_AISendOrder_MovementType, SCR_AISendOrder_ReturnToDefault, SCR_AISendOrder_Stance, SCR_AISendOrder_UnitState, SCR_AISendOrder_WeaponRaised, SCR_AISendOrder_WeaponType, SCR_AISetActionParameters, SCR_AISetAIState, SCR_AISetBehaviorAllowLook, SCR_AISetBehaviorInterruptable, SCR_AISetBipod, SCR_AISetCarHandBrake, SCR_AISetCombatMoveRequestFailReason, SCR_AISetCombatMoveRequestState, SCR_AISetCombatMoveState, SCR_AISetCompartmentAccessible, SCR_AISetDefendWaypointParameters, SCR_AISetGadgetRaisedMode, SCR_AISetGroupControlMode, SCR_AISetGroupFormation, SCR_AISetPosition, SCR_AISetSmartActionReserved, SCR_AISetStance, SCR_AISetVehicleLights, SCR_AISetWeaponRaised, SCR_AIShootStaticArtillery, SCR_AISpawnMagazines, SCR_AIStaticArtilleryBehavior_ShootingLogic, SCR_AISuspendAction, SCR_AISwitchMagazine, SCR_AISwitchMuzzle, SCR_AISwitchWeapon, SCR_AITakeGadgetInLeftHand, SCR_AITakeItemFromArsenal, SCR_AITalk, SCR_AITaskTimer, SCR_AITaskTimerGate, SCR_AIToggleFlashlightsOnAbort, SCR_AIToggleFlashlightsOnSimulate, SCR_AIToggleMaxLOD, SCR_AIUnEquipItems, SCR_AIUpdateCombatMoveStateTimers, SCR_AIUpdateExecutedAction, SCR_AIUpdateTargetAttackData, SCR_AIUpdateTargetSuppressionData, SCR_AIWaitCombatMoveRequest, SCR_AIWaitForNewCombatComponentWeapon, SCR_CreateAIExtraMoveParams, and SCR_CreateAIExtraMoveParams_CombatMove.