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override void | OnExecuteWaypointTree () |
| Called when group switches from Moving towards waypoint to behavior ON waypoint Default behavior is to cancel all activities of this waypoint so far, override if not your case.
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void | SCR_AIWaypointState (notnull SCR_AIGroupUtilityComponent utility, SCR_AIWaypoint waypoint) |
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void | OnSelected () |
| Called when group selects the waypoint as current.
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void | OnDeselected () |
| Called when group deselects the waypoint as current, also including completion or removal.
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void | OnExecuteWaypointTree () |
| Called when group switches from Moving towards waypoint to behavior ON waypoint Default behavior is to cancel all activities of this waypoint so far, override if not your case.
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AIWaypoint | GetWaypoint () |
| Getter for the related waypoint.
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◆ OnExecuteWaypointTree()
override void SCR_AIAnimationWaypointState.OnExecuteWaypointTree |
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Called when group switches from Moving towards waypoint to behavior ON waypoint Default behavior is to cancel all activities of this waypoint so far, override if not your case.
Implements SCR_AIWaypointState.
The documentation for this interface was generated from the following file:
- Game/AI/Group/SCR_AIAnimationWaypoint.c