Arma Reforger Script API
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SCR_AICalculateNextCombatMovePos Interface Reference
Inheritance diagram for SCR_AICalculateNextCombatMovePos:
AITaskScripted AITask Node

Public Member Functions

override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
override TStringArray GetVariablesOut ()
 
override TStringArray GetVariablesIn ()
 
- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
void OnInit (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Member Functions

static override bool VisibleInPalette ()
 

Protected Member Functions

vector RandomizeDestinationPos (float distance, vector centerPos)
 
- Protected Member Functions inherited from AITaskScripted
string GetNodeMiddleText ()
 

Static Protected Attributes

static const string PORT_REQUEST = "Request"
 
static const string PORT_TARGET_POS = "TargetPos"
 
static const string PORT_POS = "Pos"
 
static ref TStringArray s_aVarsOut
 
static ref TStringArray s_aVarsIn
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Static Protected Member Functions inherited from Node
static string GetOnHoverDescription ()
 
static bool CanReturnRunning ()
 

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AICalculateNextCombatMovePos.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ GetVariablesIn()

override TStringArray SCR_AICalculateNextCombatMovePos.GetVariablesIn ( )

Implements Node.

◆ GetVariablesOut()

override TStringArray SCR_AICalculateNextCombatMovePos.GetVariablesOut ( )

Implements Node.

◆ RandomizeDestinationPos()

vector SCR_AICalculateNextCombatMovePos.RandomizeDestinationPos ( float distance,
vector centerPos )
protected

◆ VisibleInPalette()

static override bool SCR_AICalculateNextCombatMovePos.VisibleInPalette ( )
static

Implements Node.

Member Data Documentation

◆ PORT_POS

const string SCR_AICalculateNextCombatMovePos.PORT_POS = "Pos"
staticprotected

◆ PORT_REQUEST

const string SCR_AICalculateNextCombatMovePos.PORT_REQUEST = "Request"
staticprotected

◆ PORT_TARGET_POS

const string SCR_AICalculateNextCombatMovePos.PORT_TARGET_POS = "TargetPos"
staticprotected

◆ s_aVarsIn

ref TStringArray SCR_AICalculateNextCombatMovePos.s_aVarsIn
staticprotected
Initial value:
= {
}
static const string PORT_REQUEST
Definition SCR_AICalculateNextCombatMovePos.c:4

◆ s_aVarsOut

ref TStringArray SCR_AICalculateNextCombatMovePos.s_aVarsOut
staticprotected
Initial value:
= {
}
static const string PORT_POS
Definition SCR_AICalculateNextCombatMovePos.c:8

The documentation for this interface was generated from the following file: