◆ EOnTaskSimulate()
override ENodeResult SCR_AICalculateNextCombatMovePos.EOnTaskSimulate |
( |
AIAgent | owner, |
|
|
float | dt ) |
◆ GetVariablesIn()
override TStringArray SCR_AICalculateNextCombatMovePos.GetVariablesIn |
( |
| ) |
|
◆ GetVariablesOut()
override TStringArray SCR_AICalculateNextCombatMovePos.GetVariablesOut |
( |
| ) |
|
◆ RandomizeDestinationPos()
vector SCR_AICalculateNextCombatMovePos.RandomizeDestinationPos |
( |
float | distance, |
|
|
vector | centerPos ) |
|
protected |
◆ VisibleInPalette()
static override bool SCR_AICalculateNextCombatMovePos.VisibleInPalette |
( |
| ) |
|
|
static |
◆ PORT_POS
const string SCR_AICalculateNextCombatMovePos.PORT_POS = "Pos" |
|
staticprotected |
◆ PORT_REQUEST
const string SCR_AICalculateNextCombatMovePos.PORT_REQUEST = "Request" |
|
staticprotected |
◆ PORT_TARGET_POS
const string SCR_AICalculateNextCombatMovePos.PORT_TARGET_POS = "TargetPos" |
|
staticprotected |
◆ s_aVarsIn
ref TStringArray SCR_AICalculateNextCombatMovePos.s_aVarsIn |
|
staticprotected |
Initial value:= {
}
static const string PORT_REQUEST
Definition SCR_AICalculateNextCombatMovePos.c:4
◆ s_aVarsOut
ref TStringArray SCR_AICalculateNextCombatMovePos.s_aVarsOut |
|
staticprotected |
Initial value:= {
}
static const string PORT_POS
Definition SCR_AICalculateNextCombatMovePos.c:8
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AICalculateNextCombatMovePos.c