◆ EOnTaskSimulate()
override ENodeResult SCR_AICalculateNextCombatMovePos.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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◆ GetVariablesIn()
override TStringArray SCR_AICalculateNextCombatMovePos.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AICalculateNextCombatMovePos.GetVariablesOut |
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◆ VisibleInPalette()
override bool SCR_AICalculateNextCombatMovePos.VisibleInPalette |
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◆ PORT_POS
const string SCR_AICalculateNextCombatMovePos.PORT_POS = "Pos" |
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◆ PORT_REQUEST
const string SCR_AICalculateNextCombatMovePos.PORT_REQUEST = "Request" |
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◆ PORT_TARGET_POS
const string SCR_AICalculateNextCombatMovePos.PORT_TARGET_POS = "TargetPos" |
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◆ RANDOM_POS_RADIUS
const float SCR_AICalculateNextCombatMovePos.RANDOM_POS_RADIUS = 2 |
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◆ s_aVarsIn
ref TStringArray SCR_AICalculateNextCombatMovePos.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string PORT_REQUEST
Definition: SCR_AICalculateNextCombatMovePos.c:4
◆ s_aVarsOut
ref TStringArray SCR_AICalculateNextCombatMovePos.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_POS
Definition: SCR_AICalculateNextCombatMovePos.c:8
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AICalculateNextCombatMovePos.c