◆ EOnTaskSimulate()
| override ENodeResult SCR_AICalculateNextCombatMovePos.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
Implements AITaskScripted.
◆ GetVariablesIn()
| override TStringArray SCR_AICalculateNextCombatMovePos.GetVariablesIn |
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◆ GetVariablesOut()
| override TStringArray SCR_AICalculateNextCombatMovePos.GetVariablesOut |
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◆ RandomizeDestinationPos()
| vector SCR_AICalculateNextCombatMovePos.RandomizeDestinationPos |
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float | distance, |
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vector | centerPos ) |
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protected |
◆ VisibleInPalette()
| static override bool SCR_AICalculateNextCombatMovePos.VisibleInPalette |
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◆ PORT_POS
| const string SCR_AICalculateNextCombatMovePos.PORT_POS = "Pos" |
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◆ PORT_REQUEST
| const string SCR_AICalculateNextCombatMovePos.PORT_REQUEST = "Request" |
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staticprotected |
◆ PORT_TARGET_POS
| const string SCR_AICalculateNextCombatMovePos.PORT_TARGET_POS = "TargetPos" |
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◆ s_aVarsIn
| ref TStringArray SCR_AICalculateNextCombatMovePos.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string PORT_REQUEST
Definition SCR_AICalculateNextCombatMovePos.c:4
◆ s_aVarsOut
| ref TStringArray SCR_AICalculateNextCombatMovePos.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_POS
Definition SCR_AICalculateNextCombatMovePos.c:8
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AICalculateNextCombatMovePos.c