Arma Reforger Script API
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Public Member Functions | Static Public Attributes | Protected Member Functions | Protected Attributes | Static Protected Attributes | List of all members
SCR_AIChangeUnitState Interface Reference
Inheritance diagram for SCR_AIChangeUnitState:
[legend]

Public Member Functions

override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 
override string GetNodeMiddleText ()
 
override TStringArray GetVariablesIn ()
 
override string GetOnHoverDescription ()
 

Static Public Attributes

static const string PORT_STATE = "UnitState"
 

Protected Member Functions

override bool VisibleInPalette ()
 

Protected Attributes

EUnitState m_stateToChange
 
bool m_stateAdd
 

Static Protected Attributes

static ref TStringArray s_aVarsIn
 

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AIChangeUnitState.EOnTaskSimulate ( AIAgent  owner,
float  dt 
)

◆ GetNodeMiddleText()

override string SCR_AIChangeUnitState.GetNodeMiddleText ( )

◆ GetOnHoverDescription()

override string SCR_AIChangeUnitState.GetOnHoverDescription ( )

◆ GetVariablesIn()

override TStringArray SCR_AIChangeUnitState.GetVariablesIn ( )

◆ VisibleInPalette()

override bool SCR_AIChangeUnitState.VisibleInPalette ( )
protected

Member Data Documentation

◆ m_stateAdd

bool SCR_AIChangeUnitState.m_stateAdd
protected

◆ m_stateToChange

EUnitState SCR_AIChangeUnitState.m_stateToChange
protected

◆ PORT_STATE

const string SCR_AIChangeUnitState.PORT_STATE = "UnitState"
static

◆ s_aVarsIn

ref TStringArray SCR_AIChangeUnitState.s_aVarsIn
staticprotected
Initial value:
= {
}
static const string PORT_STATE
Definition: SCR_AIChangeUnitState.c:3

The documentation for this interface was generated from the following file: