Arma Reforger Script API
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SCR_AIChangeUnitState Interface Reference
Inheritance diagram for SCR_AIChangeUnitState:
AITaskScripted AITask Node

Public Member Functions

override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
override string GetNodeMiddleText ()
 
override TStringArray GetVariablesIn ()
 
- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
void OnInit (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Member Functions

static override string GetOnHoverDescription ()
 

Static Public Attributes

static const string PORT_STATE = "UnitState"
 

Static Protected Member Functions

static override bool VisibleInPalette ()
 
- Static Protected Member Functions inherited from Node
static bool CanReturnRunning ()
 

Protected Attributes

EUnitState m_stateToChange
 
bool m_stateAdd
 

Static Protected Attributes

static ref TStringArray s_aVarsIn
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Protected Member Functions inherited from Node
TStringArray GetVariablesOut ()
 

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AIChangeUnitState.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ GetNodeMiddleText()

override string SCR_AIChangeUnitState.GetNodeMiddleText ( )

Implements AITaskScripted.

◆ GetOnHoverDescription()

static override string SCR_AIChangeUnitState.GetOnHoverDescription ( )
static

Implements Node.

◆ GetVariablesIn()

override TStringArray SCR_AIChangeUnitState.GetVariablesIn ( )

Implements Node.

◆ VisibleInPalette()

static override bool SCR_AIChangeUnitState.VisibleInPalette ( )
staticprotected

Implements Node.

Member Data Documentation

◆ m_stateAdd

bool SCR_AIChangeUnitState.m_stateAdd
protected

◆ m_stateToChange

EUnitState SCR_AIChangeUnitState.m_stateToChange
protected

◆ PORT_STATE

const string SCR_AIChangeUnitState.PORT_STATE = "UnitState"
static

◆ s_aVarsIn

ref TStringArray SCR_AIChangeUnitState.s_aVarsIn
staticprotected
Initial value:
= {
}
static const string PORT_STATE
Definition SCR_AIChangeUnitState.c:3

The documentation for this interface was generated from the following file: