◆ EOnTaskSimulate()
| override ENodeResult SCR_AICheckLowAmmo.EOnTaskSimulate |
( |
AIAgent | owner, |
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float | dt ) |
◆ GetVariablesIn()
| override TStringArray SCR_AICheckLowAmmo.GetVariablesIn |
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| ) |
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◆ GetVariablesOut()
| override TStringArray SCR_AICheckLowAmmo.GetVariablesOut |
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| ) |
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◆ OnInit()
| override void SCR_AICheckLowAmmo.OnInit |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
| static override bool SCR_AICheckLowAmmo.VisibleInPalette |
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static |
◆ LOW_AMMO_PORT
| const static string SCR_AICheckLowAmmo.LOW_AMMO_PORT = "LowAmmo" |
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staticprotected |
◆ m_CombatComp
◆ MUZZLE_ID_PORT
| const static string SCR_AICheckLowAmmo.MUZZLE_ID_PORT = "MuzzleId" |
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staticprotected |
◆ s_aVarsIn
◆ s_aVarsOut
◆ WEAPON_COMPONENT_PORT
| const static string SCR_AICheckLowAmmo.WEAPON_COMPONENT_PORT = "WeaponComponent" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AICheckLowAmmo.c