Arma Reforger Script API
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SCR_AICombatMoveLogicBase Member List

This is the complete list of members for SCR_AICombatMoveLogicBase, including all inherited members.

CanReturnRunning()Nodeprotectedstatic
ClearVariable(string name)Node
COVER_QUERY_SECTOR_ANGLE_RADSCR_AICombatMoveLogicBaseprotectedstatic
CurrentCoverUselessCondition()SCR_AICombatMoveLogicBaseprotected
EOnTaskSimulate(AIAgent owner, float dt)SCR_AICombatMoveLogicBaseprotected
FFAvoidanceCondition()SCR_AICombatMoveLogicBaseprotected
FFAvoidanceNewRequestCondition()SCR_AICombatMoveLogicBaseprotected
GetAvoidStraightPathDir()SCR_AICombatMoveLogicBaseprotected
GetCallstackStr(out string val)Node
GetNodeID()Node
GetNodeMiddleText()AITaskScriptedprotected
GetOnHoverDescription()Nodeprotectedstatic
GetParentTreeName(out string val)Node
GetTargetDistance()SCR_AICombatMoveLogicBaseprotected
GetTargetPosition()SCR_AICombatMoveLogicBaseprotected
GetVariableIn(string name, out void val)Node
GetVariablesIn()Nodeprotected
GetVariablesOut()Nodeprotected
GetVariableType(bool inputPort, string name)Node
IsAimingAndMovingAllowedForWeapon(EWeaponType weaponType)SCR_AICombatMoveLogicBaseprotectedstatic
IsFirstExecution()SCR_AICombatMoveLogicBaseprotected
m_aEmptyVarsNodeprotectedstatic
m_bCloseRangeCombatSCR_AICombatMoveLogicBaseprotected
m_bVeryLongRangeCombatSCR_AICombatMoveLogicBaseprotected
m_CharacterControllerSCR_AICombatMoveLogicBaseprotected
m_CombatCompSCR_AICombatMoveLogicBaseprotected
m_eStanceSCR_AICombatMoveLogicBaseprotected
m_eThreatStateSCR_AICombatMoveLogicBaseprotected
m_eWeaponTypeSCR_AICombatMoveLogicBaseprotected
m_fNextUpdate_msSCR_AICombatMoveLogicBaseprotected
m_fTargetDistSCR_AICombatMoveLogicBaseprotected
m_fUpdateInterval_msSCR_AICombatMoveLogicBaseprotected
m_fWeaponMinDistSCR_AICombatMoveLogicBaseprotected
m_MyEntitySCR_AICombatMoveLogicBaseprotected
m_StateSCR_AICombatMoveLogicBaseprotected
m_UtilitySCR_AICombatMoveLogicBaseprotected
MoveFromTargetCondition()SCR_AICombatMoveLogicBaseprotected
MoveFromTargetNewRequestCondition()SCR_AICombatMoveLogicBaseprotected
MoveToNextPosCondition()SCR_AICombatMoveLogicBaseprotected
OnAbort(AIAgent owner, Node nodeCausingAbort)AITaskScripted
OnEnter(AIAgent owner)AITaskScripted
OnInit(AIAgent owner)SCR_AICombatMoveLogicBaseprotected
OnMovementCompleted(SCR_AIUtilityComponent utility, SCR_AICombatMoveRequestBase rq)SCR_AICombatMoveLogicBaseprotectedstatic
OnMovementStarted(SCR_AIUtilityComponent utility, SCR_AICombatMoveRequest_Move rq, vector pos, bool destinationIsCover)SCR_AICombatMoveLogicBaseprotectedstatic
OnUpdate(AIAgent owner, float dt)SCR_AICombatMoveLogicBaseprotected
PushRequestChangeStanceInCover(bool exposed, SCR_EAICombatMoveReason reason, float waitTime)SCR_AICombatMoveLogicBaseprotected
PushRequestFFAvoidance()SCR_AICombatMoveLogicBaseprotected
PushRequestLeaveUselessCover()SCR_AICombatMoveLogicBaseprotected
PushRequestMove()SCR_AICombatMoveLogicBaseprotected
PushRequestMoveFromTarget()SCR_AICombatMoveLogicBaseprotected
ResolveFailMoveIfNoCover()SCR_AICombatMoveLogicBaseprotected
ResolveMoveRequestMovePosAndDir(vector targetPos, out vector outMovePos, out vector outAvoidStraightPathDir, out SCR_EAICombatMoveDirection outDirection, out float outCoverSearchSectorHalfAngleRad)SCR_AICombatMoveLogicBaseprotected
ResolveOptimalDistance(float weaponMinDist)SCR_AICombatMoveLogicBaseprotectedstatic
ResolveRequestTargetPos()SCR_AICombatMoveLogicBaseprotected
ResolveStanceOutsideCover(bool closeRange, EAIThreatState threat)SCR_AICombatMoveLogicBaseprotectedstatic
ResolveStoppedWaitTime(bool inCover, EAIThreatState threat, EWeaponType weaponType)SCR_AICombatMoveLogicBaseprotected
SetVariableOut(string name, void val)Node
SuppressedInCoverCondition()SCR_AICombatMoveLogicBaseprotected
SuppressedInCoverLogic()SCR_AICombatMoveLogicBaseprotected
VisibleInPalette()SCR_AICombatMoveLogicBasestatic