Arma Reforger Script API
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SCR_AICombatMoveLogicVehicleGunnerBase Member List

This is the complete list of members for SCR_AICombatMoveLogicVehicleGunnerBase, including all inherited members.

ApplyNewRequest(notnull SCR_AICombatMoveRequestBase rq)SCR_AICombatMoveLogicVehicleGunnerBaseprotected
CanReturnRunning()Nodeprotectedstatic
ClearVariable(string name)Node
EOnTaskSimulate(AIAgent owner, float dt)SCR_AICombatMoveLogicVehicleGunnerBaseprotected
GetCallstackStr(out string val)Node
GetNodeID()Node
GetNodeMiddleText()AITaskScriptedprotected
GetOnHoverDescription()Nodeprotectedstatic
GetParentTreeName(out string val)Node
GetVariableIn(string name, out void val)Node
GetVariablesIn()Nodeprotected
GetVariablesOut()Nodeprotected
GetVariableType(bool inputPort, string name)Node
IsFirstExecution()SCR_AICombatMoveLogicVehicleGunnerBaseprotected
m_aEmptyVarsNodeprotectedstatic
m_CombatCompSCR_AICombatMoveLogicVehicleGunnerBaseprotected
m_CompartmentAccessComponentSCR_AICombatMoveLogicVehicleGunnerBaseprotected
m_DriverStateSCR_AICombatMoveLogicVehicleGunnerBaseprotected
m_DriverUtilitySCR_AICombatMoveLogicVehicleGunnerBaseprotected
m_fNextUpdate_msSCR_AICombatMoveLogicVehicleGunnerBaseprotected
m_fUpdateInterval_msSCR_AICombatMoveLogicVehicleGunnerBaseprotected
m_MyEntitySCR_AICombatMoveLogicVehicleGunnerBaseprotected
m_MyVehicleSCR_AICombatMoveLogicVehicleGunnerBaseprotected
m_TurretComponentSCR_AICombatMoveLogicVehicleGunnerBaseprotected
m_UtilitySCR_AICombatMoveLogicVehicleGunnerBaseprotected
m_WeaponManagerComponentSCR_AICombatMoveLogicVehicleGunnerBaseprotected
OnAbort(AIAgent owner, Node nodeCausingAbort)AITaskScripted
OnEnter(AIAgent owner)AITaskScripted
OnInit(AIAgent owner)SCR_AICombatMoveLogicVehicleGunnerBaseprotected
SetVariableOut(string name, void val)Node
TargetWithinTurretSafeHorizontalLimits(vector targetPos)SCR_AICombatMoveLogicVehicleGunnerBaseprotected
UpdateCombatMoveLogic()SCR_AICombatMoveLogicVehicleGunnerBase
UpdateDriver(AIAgent owner)SCR_AICombatMoveLogicVehicleGunnerBaseprotected
VisibleInPalette()SCR_AICombatMoveLogicVehicleGunnerBasestatic