| ApplyNewRequest(notnull SCR_AICombatMoveRequestBase rq) | SCR_AICombatMoveLogicVehicleGunnerBase | protected |
| CanReturnRunning() | Node | protectedstatic |
| ClearVariable(string name) | Node | |
| EOnTaskSimulate(AIAgent owner, float dt) | SCR_AICombatMoveLogicVehicleGunnerBase | protected |
| FFAvoidanceCondition() | SCR_AICombatMoveLogicVehicleGunner_Attack | protected |
| FFAvoidanceNewRequestCondition() | SCR_AICombatMoveLogicVehicleGunner_Attack | protected |
| GetCallstackStr(out string val) | Node | |
| GetNodeID() | Node | |
| GetNodeMiddleText() | AITaskScripted | protected |
| GetOnHoverDescription() | Node | protectedstatic |
| GetParentTreeName(out string val) | Node | |
| GetTargetDistance() | SCR_AICombatMoveLogicVehicleGunner_Attack | protected |
| GetVariableIn(string name, out void val) | Node | |
| GetVariablesIn() | SCR_AICombatMoveLogicVehicleGunner_Attack | |
| GetVariablesOut() | Node | protected |
| GetVariableType(bool inputPort, string name) | Node | |
| IsFirstExecution() | SCR_AICombatMoveLogicVehicleGunnerBase | protected |
| m_aEmptyVars | Node | protectedstatic |
| m_CombatComp | SCR_AICombatMoveLogicVehicleGunnerBase | protected |
| m_CompartmentAccessComponent | SCR_AICombatMoveLogicVehicleGunnerBase | protected |
| m_DriverState | SCR_AICombatMoveLogicVehicleGunnerBase | protected |
| m_DriverUtility | SCR_AICombatMoveLogicVehicleGunnerBase | protected |
| m_eThreatState | SCR_AICombatMoveLogicVehicleGunner_Attack | protected |
| m_fNextUpdate_ms | SCR_AICombatMoveLogicVehicleGunnerBase | protected |
| m_fTargetDist | SCR_AICombatMoveLogicVehicleGunner_Attack | protected |
| m_fUpdateInterval_ms | SCR_AICombatMoveLogicVehicleGunnerBase | protected |
| m_fWeaponMinDist | SCR_AICombatMoveLogicVehicleGunner_Attack | protected |
| m_MyEntity | SCR_AICombatMoveLogicVehicleGunnerBase | protected |
| m_MyVehicle | SCR_AICombatMoveLogicVehicleGunnerBase | protected |
| m_Target | SCR_AICombatMoveLogicVehicleGunner_Attack | protected |
| m_TurretComponent | SCR_AICombatMoveLogicVehicleGunnerBase | protected |
| m_Utility | SCR_AICombatMoveLogicVehicleGunnerBase | protected |
| m_WeaponManagerComponent | SCR_AICombatMoveLogicVehicleGunnerBase | protected |
| MAX_MOVE_DURATION_TO_TARGET_S | SCR_AICombatMoveLogicVehicleGunner_Attack | protectedstatic |
| MAX_MOVE_DURATION_TO_TARGET_THREATENED_S | SCR_AICombatMoveLogicVehicleGunner_Attack | protectedstatic |
| MIN_ENGAGEMENT_DISTANCE_TO_TARGET_SQ | SCR_AICombatMoveLogicVehicleGunner_Attack | protectedstatic |
| MoveFromTargetCondition() | SCR_AICombatMoveLogicVehicleGunner_Attack | protected |
| MoveFromTargetNewRequestCondition() | SCR_AICombatMoveLogicVehicleGunner_Attack | protected |
| MoveToNextPosCondition() | SCR_AICombatMoveLogicVehicleGunner_Attack | protected |
| OnAbort(AIAgent owner, Node nodeCausingAbort) | AITaskScripted | |
| OnEnter(AIAgent owner) | AITaskScripted | |
| OnInit(AIAgent owner) | SCR_AICombatMoveLogicVehicleGunnerBase | protected |
| OnMovementCompleted(SCR_AIUtilityComponent utility, SCR_AICombatMoveRequestBase rq) | SCR_AICombatMoveLogicVehicleGunner_Attack | protectedstatic |
| OnMovementStarted(SCR_AIUtilityComponent utility, SCR_AICombatMoveRequest_Move rq, vector pos, bool destinationIsCover) | SCR_AICombatMoveLogicVehicleGunner_Attack | protectedstatic |
| PORT_BASE_TARGET | SCR_AICombatMoveLogicVehicleGunner_Attack | protectedstatic |
| PushRequestFFAvoidance() | SCR_AICombatMoveLogicVehicleGunner_Attack | protected |
| PushRequestMove() | SCR_AICombatMoveLogicVehicleGunner_Attack | protected |
| PushRequestMoveFromTarget() | SCR_AICombatMoveLogicVehicleGunner_Attack | protected |
| ResolveMoveRequestMovePosAndDir(vector targetPos, out vector outMovePos, out SCR_EAICombatMoveDirection outDirection) | SCR_AICombatMoveLogicVehicleGunner_Attack | protected |
| ResolveOptimalDistance(float weaponMinDist) | SCR_AICombatMoveLogicVehicleGunner_Attack | protectedstatic |
| ResolveRequestTargetPos() | SCR_AICombatMoveLogicVehicleGunner_Attack | protected |
| ResolveStoppedWaitTime(EAIThreatState threat) | SCR_AICombatMoveLogicVehicleGunner_Attack | protected |
| REVERSE_MOVE_DURATION_S | SCR_AICombatMoveLogicVehicleGunner_Attack | protectedstatic |
| s_aVarsIn | SCR_AICombatMoveLogicVehicleGunner_Attack | protectedstatic |
| SetVariableOut(string name, void val) | Node | |
| TargetWithinTurretSafeHorizontalLimits(vector targetPos) | SCR_AICombatMoveLogicVehicleGunnerBase | protected |
| UpdateCombatMoveLogic() | SCR_AICombatMoveLogicVehicleGunner_Attack | |
| UpdateDriver(AIAgent owner) | SCR_AICombatMoveLogicVehicleGunnerBase | protected |
| VisibleInPalette() | SCR_AICombatMoveLogicVehicleGunnerBase | static |
| WEAPON_MIN_DIST | SCR_AICombatMoveLogicVehicleGunner_Attack | protectedstatic |