COVER_QUERY_SECTOR_ANGLE_RAD | SCR_AICombatMoveLogicBase | protectedstatic |
CurrentCoverUselessCondition() | SCR_AICombatMoveLogicBase | protected |
EOnTaskSimulate(AIAgent owner, float dt) | SCR_AICombatMoveLogicBase | protected |
FFAvoidanceCondition() | SCR_AICombatMoveLogicBase | protected |
FFAvoidanceNewRequestCondition() | SCR_AICombatMoveLogicBase | protected |
GetTargetDistance() | SCR_AICombatMoveLogic_Attack | protected |
GetTargetPosition() | SCR_AICombatMoveLogic_Attack | protected |
GetVariablesIn() | SCR_AICombatMoveLogic_Attack | |
IsAimingAndMovingAllowedForWeapon(EWeaponType weaponType) | SCR_AICombatMoveLogicBase | protectedstatic |
IsFirstExecution() | SCR_AICombatMoveLogicBase | protected |
m_bCloseRangeCombat | SCR_AICombatMoveLogicBase | protected |
m_CharacterController | SCR_AICombatMoveLogicBase | protected |
m_CombatComp | SCR_AICombatMoveLogicBase | protected |
m_eStance | SCR_AICombatMoveLogicBase | protected |
m_eThreatState | SCR_AICombatMoveLogicBase | protected |
m_eWeaponType | SCR_AICombatMoveLogicBase | protected |
m_fNextUpdate_ms | SCR_AICombatMoveLogicBase | protected |
m_fTargetDist | SCR_AICombatMoveLogicBase | protected |
m_fUpdateInterval_ms | SCR_AICombatMoveLogicBase | protected |
m_fWeaponMinDist | SCR_AICombatMoveLogicBase | protected |
m_MyEntity | SCR_AICombatMoveLogicBase | protected |
m_State | SCR_AICombatMoveLogicBase | protected |
m_Target | SCR_AICombatMoveLogic_Attack | protected |
m_Utility | SCR_AICombatMoveLogicBase | protected |
MoveFromTargetCondition() | SCR_AICombatMoveLogicBase | protected |
MoveFromTargetNewRequestCondition() | SCR_AICombatMoveLogicBase | protected |
MoveToNextPosCondition() | SCR_AICombatMoveLogic_Attack | protected |
OnInit(AIAgent owner) | SCR_AICombatMoveLogicBase | protected |
OnMovementCompleted(SCR_AIUtilityComponent utility, SCR_AICombatMoveRequestBase rq) | SCR_AICombatMoveLogicBase | protectedstatic |
OnMovementStarted(SCR_AIUtilityComponent utility, SCR_AICombatMoveRequest_Move rq, vector pos, bool destinationIsCover) | SCR_AICombatMoveLogicBase | protectedstatic |
OnUpdate(AIAgent owner, float dt) | SCR_AICombatMoveLogic_Attack | protected |
PORT_BASE_TARGET | SCR_AICombatMoveLogic_Attack | protectedstatic |
PushRequestChangeStanceInCover(bool exposed, SCR_EAICombatMoveReason reason, float waitTime) | SCR_AICombatMoveLogicBase | protected |
PushRequestFFAvoidance() | SCR_AICombatMoveLogicBase | protected |
PushRequestLeaveUselessCover() | SCR_AICombatMoveLogicBase | protected |
PushRequestMove() | SCR_AICombatMoveLogicBase | protected |
PushRequestMoveFromTarget() | SCR_AICombatMoveLogicBase | protected |
ResolveFailMoveIfNoCover() | SCR_AICombatMoveLogic_Attack | protected |
ResolveMoveRequestMovePosAndDir(vector targetPos, out vector outMovePos, out SCR_EAICombatMoveDirection outDirection, out float outCoverSearchSectorHalfAngleRad) | SCR_AICombatMoveLogicBase | protected |
ResolveOptimalDistance(float weaponMinDist) | SCR_AICombatMoveLogicBase | protectedstatic |
ResolveRequestTargetPos() | SCR_AICombatMoveLogic_Attack | protected |
ResolveStanceOutsideCover(bool closeRange, EAIThreatState threat) | SCR_AICombatMoveLogicBase | protectedstatic |
ResolveStoppedWaitTime(bool inCover, EAIThreatState threat, EWeaponType weaponType) | SCR_AICombatMoveLogic_Attack | protected |
s_aVarsIn | SCR_AICombatMoveLogic_Attack | protectedstatic |
SuppressedInCoverCondition() | SCR_AICombatMoveLogicBase | protected |
SuppressedInCoverLogic() | SCR_AICombatMoveLogicBase | protected |
VisibleInPalette() | SCR_AICombatMoveLogicBase | |