| COVER_QUERY_SECTOR_ANGLE_RAD | SCR_AICombatMoveLogicBase | protectedstatic | 
  | CurrentCoverUselessCondition() | SCR_AICombatMoveLogicBase | protected | 
  | EOnTaskSimulate(AIAgent owner, float dt) | SCR_AICombatMoveLogicBase | protected | 
  | FFAvoidanceCondition() | SCR_AICombatMoveLogicBase | protected | 
  | FFAvoidanceNewRequestCondition() | SCR_AICombatMoveLogicBase | protected | 
  | GetAvoidStraightPathDir() | SCR_AICombatMoveLogic_Attack | protected | 
  | GetTargetDistance() | SCR_AICombatMoveLogic_Attack | protected | 
  | GetTargetPosition() | SCR_AICombatMoveLogic_Attack | protected | 
  | GetVariablesIn() | SCR_AICombatMoveLogic_Attack |  | 
  | IsAimingAndMovingAllowedForWeapon(EWeaponType weaponType) | SCR_AICombatMoveLogicBase | protectedstatic | 
  | IsFirstExecution() | SCR_AICombatMoveLogicBase | protected | 
  | m_bCloseRangeCombat | SCR_AICombatMoveLogicBase | protected | 
  | m_bVeryLongRangeCombat | SCR_AICombatMoveLogicBase | protected | 
  | m_CharacterController | SCR_AICombatMoveLogicBase | protected | 
  | m_CombatComp | SCR_AICombatMoveLogicBase | protected | 
  | m_eStance | SCR_AICombatMoveLogicBase | protected | 
  | m_eThreatState | SCR_AICombatMoveLogicBase | protected | 
  | m_eWeaponType | SCR_AICombatMoveLogicBase | protected | 
  | m_fNextUpdate_ms | SCR_AICombatMoveLogicBase | protected | 
  | m_fTargetDist | SCR_AICombatMoveLogicBase | protected | 
  | m_fUpdateInterval_ms | SCR_AICombatMoveLogicBase | protected | 
  | m_fWeaponMinDist | SCR_AICombatMoveLogicBase | protected | 
  | m_MyEntity | SCR_AICombatMoveLogicBase | protected | 
  | m_State | SCR_AICombatMoveLogicBase | protected | 
  | m_Target | SCR_AICombatMoveLogic_Attack | protected | 
  | m_Utility | SCR_AICombatMoveLogicBase | protected | 
  | m_vAvoidStraightPathDir | SCR_AICombatMoveLogic_Attack | protected | 
  | MoveFromTargetCondition() | SCR_AICombatMoveLogicBase | protected | 
  | MoveFromTargetNewRequestCondition() | SCR_AICombatMoveLogicBase | protected | 
  | MoveToNextPosCondition() | SCR_AICombatMoveLogic_Attack | protected | 
  | OnInit(AIAgent owner) | SCR_AICombatMoveLogicBase | protected | 
  | OnMovementCompleted(SCR_AIUtilityComponent utility, SCR_AICombatMoveRequestBase rq) | SCR_AICombatMoveLogicBase | protectedstatic | 
  | OnMovementStarted(SCR_AIUtilityComponent utility, SCR_AICombatMoveRequest_Move rq, vector pos, bool destinationIsCover) | SCR_AICombatMoveLogicBase | protectedstatic | 
  | OnUpdate(AIAgent owner, float dt) | SCR_AICombatMoveLogic_Attack | protected | 
  | PORT_AVOID_STRAIGHT_PATH_DIR | SCR_AICombatMoveLogic_Attack | protectedstatic | 
  | PORT_BASE_TARGET | SCR_AICombatMoveLogic_Attack | protectedstatic | 
  | PushRequestChangeStanceInCover(bool exposed, SCR_EAICombatMoveReason reason, float waitTime) | SCR_AICombatMoveLogicBase | protected | 
  | PushRequestFFAvoidance() | SCR_AICombatMoveLogicBase | protected | 
  | PushRequestLeaveUselessCover() | SCR_AICombatMoveLogicBase | protected | 
  | PushRequestMove() | SCR_AICombatMoveLogicBase | protected | 
  | PushRequestMoveFromTarget() | SCR_AICombatMoveLogicBase | protected | 
  | ResolveFailMoveIfNoCover() | SCR_AICombatMoveLogic_Attack | protected | 
  | ResolveMoveRequestMovePosAndDir(vector targetPos, out vector outMovePos, out vector outAvoidStraightPathDir, out SCR_EAICombatMoveDirection outDirection, out float outCoverSearchSectorHalfAngleRad) | SCR_AICombatMoveLogicBase | protected | 
  | ResolveOptimalDistance(float weaponMinDist) | SCR_AICombatMoveLogicBase | protectedstatic | 
  | ResolveRequestTargetPos() | SCR_AICombatMoveLogic_Attack | protected | 
  | ResolveStanceOutsideCover(bool closeRange, EAIThreatState threat) | SCR_AICombatMoveLogicBase | protectedstatic | 
  | ResolveStoppedWaitTime(bool inCover, EAIThreatState threat, EWeaponType weaponType) | SCR_AICombatMoveLogic_Attack | protected | 
  | s_aVarsIn | SCR_AICombatMoveLogic_Attack | protectedstatic | 
  | SuppressedInCoverCondition() | SCR_AICombatMoveLogicBase | protected | 
  | SuppressedInCoverLogic() | SCR_AICombatMoveLogicBase | protected | 
  | VisibleInPalette() | SCR_AICombatMoveLogicBase | static |