Arma Reforger Script API
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SCR_AICombatMoveLogic_HideFromUnknownFire Interface Reference
Inheritance diagram for SCR_AICombatMoveLogic_HideFromUnknownFire:

Public Member Functions

override void OnInit (AIAgent owner)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 
void CombatMoveLogic (vector threatPos, float distToThreat)
 
void PushRequesChangeStanceInCover (bool exposed)
 
void PushRequestChangeStanceOutsideCover (ECharacterStance stance)
 
override TStringArray GetVariablesIn ()
 

Static Public Member Functions

static override bool VisibleInPalette ()
 

Protected Attributes

SCR_AICombatMoveState m_State
 
SCR_AIUtilityComponent m_Utility
 
CharacterControllerComponent m_CharacterController
 
bool m_bPushedMoveRequest = false
 

Static Protected Attributes

static const float COVER_SEARCH_DIST_MAX = 10.0
 
static const string PORT_POSITION = "Position"
 
static const string PORT_COMPLETE_ACTION = "CompleteAction"
 
static ref TStringArray s_aVarsIn = { PORT_POSITION }
 

Member Function Documentation

◆ CombatMoveLogic()

void SCR_AICombatMoveLogic_HideFromUnknownFire.CombatMoveLogic ( vector threatPos,
float distToThreat )

◆ EOnTaskSimulate()

override ENodeResult SCR_AICombatMoveLogic_HideFromUnknownFire.EOnTaskSimulate ( AIAgent owner,
float dt )

◆ GetVariablesIn()

override TStringArray SCR_AICombatMoveLogic_HideFromUnknownFire.GetVariablesIn ( )

◆ OnInit()

override void SCR_AICombatMoveLogic_HideFromUnknownFire.OnInit ( AIAgent owner)

◆ PushRequesChangeStanceInCover()

void SCR_AICombatMoveLogic_HideFromUnknownFire.PushRequesChangeStanceInCover ( bool exposed)

◆ PushRequestChangeStanceOutsideCover()

void SCR_AICombatMoveLogic_HideFromUnknownFire.PushRequestChangeStanceOutsideCover ( ECharacterStance stance)

◆ VisibleInPalette()

static override bool SCR_AICombatMoveLogic_HideFromUnknownFire.VisibleInPalette ( )
static

Member Data Documentation

◆ COVER_SEARCH_DIST_MAX

const float SCR_AICombatMoveLogic_HideFromUnknownFire.COVER_SEARCH_DIST_MAX = 10.0
staticprotected

◆ m_bPushedMoveRequest

bool SCR_AICombatMoveLogic_HideFromUnknownFire.m_bPushedMoveRequest = false
protected

◆ m_CharacterController

CharacterControllerComponent SCR_AICombatMoveLogic_HideFromUnknownFire.m_CharacterController
protected

◆ m_State

SCR_AICombatMoveState SCR_AICombatMoveLogic_HideFromUnknownFire.m_State
protected

◆ m_Utility

SCR_AIUtilityComponent SCR_AICombatMoveLogic_HideFromUnknownFire.m_Utility
protected

◆ PORT_COMPLETE_ACTION

const string SCR_AICombatMoveLogic_HideFromUnknownFire.PORT_COMPLETE_ACTION = "CompleteAction"
staticprotected

◆ PORT_POSITION

const string SCR_AICombatMoveLogic_HideFromUnknownFire.PORT_POSITION = "Position"
staticprotected

◆ s_aVarsIn

ref TStringArray SCR_AICombatMoveLogic_HideFromUnknownFire.s_aVarsIn = { PORT_POSITION }
staticprotected

The documentation for this interface was generated from the following file: