◆ CombatMoveLogic()
      
        
          | void SCR_AICombatMoveLogic_HideFromUnknownFire.CombatMoveLogic  | 
          ( | 
          vector |           threatPos,  | 
        
        
           | 
           | 
          float |           distToThreat ) | 
        
      
 
 
◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AICombatMoveLogic_HideFromUnknownFire.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AICombatMoveLogic_HideFromUnknownFire.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnInit()
      
        
          | override void SCR_AICombatMoveLogic_HideFromUnknownFire.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ PushRequesChangeStanceInCover()
      
        
          | void SCR_AICombatMoveLogic_HideFromUnknownFire.PushRequesChangeStanceInCover  | 
          ( | 
          bool |           exposed | ) | 
           | 
        
      
 
 
◆ PushRequestChangeStanceOutsideCover()
      
        
          | void SCR_AICombatMoveLogic_HideFromUnknownFire.PushRequestChangeStanceOutsideCover  | 
          ( | 
          ECharacterStance |           stance | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AICombatMoveLogic_HideFromUnknownFire.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ COVER_SEARCH_DIST_MAX
  
  
      
        
          | const float SCR_AICombatMoveLogic_HideFromUnknownFire.COVER_SEARCH_DIST_MAX = 10.0 | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ m_bPushedMoveRequest
  
  
      
        
          | bool SCR_AICombatMoveLogic_HideFromUnknownFire.m_bPushedMoveRequest = false | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_CharacterController
◆ m_State
◆ m_Utility
◆ PORT_COMPLETE_ACTION
  
  
      
        
          | const string SCR_AICombatMoveLogic_HideFromUnknownFire.PORT_COMPLETE_ACTION = "CompleteAction" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_POSITION
  
  
      
        
          | const string SCR_AICombatMoveLogic_HideFromUnknownFire.PORT_POSITION = "Position" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AICombatMoveLogic_HideFromUnknownFire.s_aVarsIn = { PORT_POSITION } | 
         
       
   | 
  
staticprotected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AICombatMoveLogic_HideFromUnknownFire.c