◆ CombatMoveLogic()
| void SCR_AICombatMoveLogic_HideFromUnknownFire.CombatMoveLogic |
( |
vector | threatPos, |
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float | distToThreat ) |
◆ EOnTaskSimulate()
| override ENodeResult SCR_AICombatMoveLogic_HideFromUnknownFire.EOnTaskSimulate |
( |
AIAgent | owner, |
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float | dt ) |
◆ GetVariablesIn()
| override TStringArray SCR_AICombatMoveLogic_HideFromUnknownFire.GetVariablesIn |
( |
| ) |
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◆ OnInit()
| override void SCR_AICombatMoveLogic_HideFromUnknownFire.OnInit |
( |
AIAgent | owner | ) |
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◆ PushRequesChangeStanceInCover()
| void SCR_AICombatMoveLogic_HideFromUnknownFire.PushRequesChangeStanceInCover |
( |
bool | exposed | ) |
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◆ PushRequestChangeStanceOutsideCover()
| void SCR_AICombatMoveLogic_HideFromUnknownFire.PushRequestChangeStanceOutsideCover |
( |
ECharacterStance | stance | ) |
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◆ VisibleInPalette()
| static override bool SCR_AICombatMoveLogic_HideFromUnknownFire.VisibleInPalette |
( |
| ) |
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static |
◆ COVER_SEARCH_DIST_MAX
| const float SCR_AICombatMoveLogic_HideFromUnknownFire.COVER_SEARCH_DIST_MAX = 10.0 |
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staticprotected |
◆ m_bPushedMoveRequest
| bool SCR_AICombatMoveLogic_HideFromUnknownFire.m_bPushedMoveRequest = false |
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protected |
◆ m_CharacterController
◆ m_State
◆ m_Utility
◆ PORT_COMPLETE_ACTION
| const string SCR_AICombatMoveLogic_HideFromUnknownFire.PORT_COMPLETE_ACTION = "CompleteAction" |
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staticprotected |
◆ PORT_POSITION
| const string SCR_AICombatMoveLogic_HideFromUnknownFire.PORT_POSITION = "Position" |
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staticprotected |
◆ s_aVarsIn
| ref TStringArray SCR_AICombatMoveLogic_HideFromUnknownFire.s_aVarsIn = { PORT_POSITION } |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AICombatMoveLogic_HideFromUnknownFire.c