◆ CombatMoveLogic()
      
        
          | void SCR_AICombatMoveLogic_MoveFromGrenade.CombatMoveLogic  | 
          ( | 
          vector |           threatPos,  | 
        
        
           | 
           | 
          out bool |           outCompleteAction ) | 
        
      
 
 
◆ ConditionPushMoveRequest()
      
        
          | bool SCR_AICombatMoveLogic_MoveFromGrenade.ConditionPushMoveRequest  | 
          ( | 
          vector |           tgtPos | ) | 
           | 
        
      
 
 
◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AICombatMoveLogic_MoveFromGrenade.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AICombatMoveLogic_MoveFromGrenade.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AICombatMoveLogic_MoveFromGrenade.GetVariablesOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ IsCoverSafeAgainstGrenade()
      
        
          | bool SCR_AICombatMoveLogic_MoveFromGrenade.IsCoverSafeAgainstGrenade  | 
          ( | 
          notnull SCR_AICoverLock |           coverLock,  | 
        
        
           | 
           | 
          vector |           threatPos ) | 
        
      
 
 
◆ OnInit()
      
        
          | override void SCR_AICombatMoveLogic_MoveFromGrenade.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AICombatMoveLogic_MoveFromGrenade.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ m_State
◆ PORT_COMPLETE_ACTION
  
  
      
        
          | const string SCR_AICombatMoveLogic_MoveFromGrenade.PORT_COMPLETE_ACTION = "CompleteAction" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_POSITION
  
  
      
        
          | const string SCR_AICombatMoveLogic_MoveFromGrenade.PORT_POSITION = "Position" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AICombatMoveLogic_MoveFromGrenade.s_aVarsIn = { PORT_POSITION } | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ s_aVarsOut
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AICombatMoveLogic_MoveFromGrenade.c