◆ CombatMoveLogic()
void SCR_AICombatMoveLogic_MoveFromGrenade.CombatMoveLogic |
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vector | threatPos, |
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out bool | outCompleteAction ) |
◆ ConditionPushMoveRequest()
bool SCR_AICombatMoveLogic_MoveFromGrenade.ConditionPushMoveRequest |
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vector | tgtPos | ) |
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◆ EOnTaskSimulate()
override ENodeResult SCR_AICombatMoveLogic_MoveFromGrenade.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetVariablesIn()
override TStringArray SCR_AICombatMoveLogic_MoveFromGrenade.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AICombatMoveLogic_MoveFromGrenade.GetVariablesOut |
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◆ IsCoverSafeAgainstGrenade()
bool SCR_AICombatMoveLogic_MoveFromGrenade.IsCoverSafeAgainstGrenade |
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notnull SCR_AICoverLock | coverLock, |
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vector | threatPos ) |
◆ OnInit()
override void SCR_AICombatMoveLogic_MoveFromGrenade.OnInit |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
static override bool SCR_AICombatMoveLogic_MoveFromGrenade.VisibleInPalette |
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◆ m_State
◆ PORT_COMPLETE_ACTION
const string SCR_AICombatMoveLogic_MoveFromGrenade.PORT_COMPLETE_ACTION = "CompleteAction" |
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◆ PORT_POSITION
const string SCR_AICombatMoveLogic_MoveFromGrenade.PORT_POSITION = "Position" |
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◆ s_aVarsIn
ref TStringArray SCR_AICombatMoveLogic_MoveFromGrenade.s_aVarsIn = { PORT_POSITION } |
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◆ s_aVarsOut
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AICombatMoveLogic_MoveFromGrenade.c