◆ CombatMoveLogic()
void SCR_AICombatMoveLogic_MoveFromGrenade.CombatMoveLogic |
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vector |
threatPos, |
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out bool |
outCompleteAction |
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) |
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◆ ConditionPushMoveRequest()
bool SCR_AICombatMoveLogic_MoveFromGrenade.ConditionPushMoveRequest |
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vector |
tgtPos | ) |
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◆ EOnTaskSimulate()
override ENodeResult SCR_AICombatMoveLogic_MoveFromGrenade.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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) |
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◆ GetVariablesIn()
override TStringArray SCR_AICombatMoveLogic_MoveFromGrenade.GetVariablesIn |
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| ) |
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◆ GetVariablesOut()
override TStringArray SCR_AICombatMoveLogic_MoveFromGrenade.GetVariablesOut |
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◆ IsCoverSafeAgainstGrenade()
bool SCR_AICombatMoveLogic_MoveFromGrenade.IsCoverSafeAgainstGrenade |
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notnull SCR_AICoverLock |
coverLock, |
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vector |
threatPos |
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) |
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◆ OnInit()
override void SCR_AICombatMoveLogic_MoveFromGrenade.OnInit |
( |
AIAgent |
owner | ) |
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◆ VisibleInPalette()
override bool SCR_AICombatMoveLogic_MoveFromGrenade.VisibleInPalette |
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◆ m_State
◆ PORT_COMPLETE_ACTION
const string SCR_AICombatMoveLogic_MoveFromGrenade.PORT_COMPLETE_ACTION = "CompleteAction" |
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staticprotected |
◆ PORT_POSITION
const string SCR_AICombatMoveLogic_MoveFromGrenade.PORT_POSITION = "Position" |
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staticprotected |
◆ s_aVarsIn
ref TStringArray SCR_AICombatMoveLogic_MoveFromGrenade.s_aVarsIn = { PORT_POSITION } |
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staticprotected |
◆ s_aVarsOut
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AICombatMoveLogic_MoveFromGrenade.c