Arma Reforger Script API
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Public Member Functions | Protected Attributes | Static Protected Attributes | List of all members
SCR_AICombatMoveLogic_MoveFromGrenade Interface Reference
Inheritance diagram for SCR_AICombatMoveLogic_MoveFromGrenade:
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Public Member Functions

override void OnInit (AIAgent owner)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 
void CombatMoveLogic (vector threatPos, out bool outCompleteAction)
 
bool ConditionPushMoveRequest (vector tgtPos)
 
bool IsCoverSafeAgainstGrenade (notnull SCR_AICoverLock coverLock, vector threatPos)
 
override TStringArray GetVariablesIn ()
 
override TStringArray GetVariablesOut ()
 
override bool VisibleInPalette ()
 

Protected Attributes

SCR_AICombatMoveState m_State
 

Static Protected Attributes

static const string PORT_POSITION = "Position"
 
static const string PORT_COMPLETE_ACTION = "CompleteAction"
 
static ref TStringArray s_aVarsIn = { PORT_POSITION }
 
static ref TStringArray s_aVarsOut = { PORT_COMPLETE_ACTION }
 

Member Function Documentation

◆ CombatMoveLogic()

void SCR_AICombatMoveLogic_MoveFromGrenade.CombatMoveLogic ( vector  threatPos,
out bool  outCompleteAction 
)

◆ ConditionPushMoveRequest()

bool SCR_AICombatMoveLogic_MoveFromGrenade.ConditionPushMoveRequest ( vector  tgtPos)

◆ EOnTaskSimulate()

override ENodeResult SCR_AICombatMoveLogic_MoveFromGrenade.EOnTaskSimulate ( AIAgent  owner,
float  dt 
)

◆ GetVariablesIn()

override TStringArray SCR_AICombatMoveLogic_MoveFromGrenade.GetVariablesIn ( )

◆ GetVariablesOut()

override TStringArray SCR_AICombatMoveLogic_MoveFromGrenade.GetVariablesOut ( )

◆ IsCoverSafeAgainstGrenade()

bool SCR_AICombatMoveLogic_MoveFromGrenade.IsCoverSafeAgainstGrenade ( notnull SCR_AICoverLock  coverLock,
vector  threatPos 
)

◆ OnInit()

override void SCR_AICombatMoveLogic_MoveFromGrenade.OnInit ( AIAgent  owner)

◆ VisibleInPalette()

override bool SCR_AICombatMoveLogic_MoveFromGrenade.VisibleInPalette ( )

Member Data Documentation

◆ m_State

SCR_AICombatMoveState SCR_AICombatMoveLogic_MoveFromGrenade.m_State
protected

◆ PORT_COMPLETE_ACTION

const string SCR_AICombatMoveLogic_MoveFromGrenade.PORT_COMPLETE_ACTION = "CompleteAction"
staticprotected

◆ PORT_POSITION

const string SCR_AICombatMoveLogic_MoveFromGrenade.PORT_POSITION = "Position"
staticprotected

◆ s_aVarsIn

ref TStringArray SCR_AICombatMoveLogic_MoveFromGrenade.s_aVarsIn = { PORT_POSITION }
staticprotected

◆ s_aVarsOut

ref TStringArray SCR_AICombatMoveLogic_MoveFromGrenade.s_aVarsOut = { PORT_COMPLETE_ACTION }
staticprotected

The documentation for this interface was generated from the following file: