Arma Reforger Script API
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SCR_AICombatMoveLogic_MoveFromGrenade Interface Reference
Inheritance diagram for SCR_AICombatMoveLogic_MoveFromGrenade:
AITaskScripted AITask Node

Public Member Functions

override void OnInit (AIAgent owner)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
void CombatMoveLogic (vector threatPos, out bool outCompleteAction)
 
bool ConditionPushMoveRequest (vector tgtPos)
 
bool IsCoverSafeAgainstGrenade (notnull SCR_AICoverLock coverLock, vector threatPos)
 
override TStringArray GetVariablesIn ()
 
override TStringArray GetVariablesOut ()
 
- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Member Functions

static override bool VisibleInPalette ()
 

Protected Attributes

SCR_AICombatMoveState m_State
 

Static Protected Attributes

static const string PORT_POSITION = "Position"
 
static const string PORT_COMPLETE_ACTION = "CompleteAction"
 
static ref TStringArray s_aVarsIn = { PORT_POSITION }
 
static ref TStringArray s_aVarsOut = { PORT_COMPLETE_ACTION }
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Protected Member Functions inherited from AITaskScripted
string GetNodeMiddleText ()
 
- Static Protected Member Functions inherited from Node
static string GetOnHoverDescription ()
 
static bool CanReturnRunning ()
 

Member Function Documentation

◆ CombatMoveLogic()

void SCR_AICombatMoveLogic_MoveFromGrenade.CombatMoveLogic ( vector threatPos,
out bool outCompleteAction )

◆ ConditionPushMoveRequest()

bool SCR_AICombatMoveLogic_MoveFromGrenade.ConditionPushMoveRequest ( vector tgtPos)

◆ EOnTaskSimulate()

override ENodeResult SCR_AICombatMoveLogic_MoveFromGrenade.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ GetVariablesIn()

override TStringArray SCR_AICombatMoveLogic_MoveFromGrenade.GetVariablesIn ( )

Implements Node.

◆ GetVariablesOut()

override TStringArray SCR_AICombatMoveLogic_MoveFromGrenade.GetVariablesOut ( )

Implements Node.

◆ IsCoverSafeAgainstGrenade()

bool SCR_AICombatMoveLogic_MoveFromGrenade.IsCoverSafeAgainstGrenade ( notnull SCR_AICoverLock coverLock,
vector threatPos )

◆ OnInit()

override void SCR_AICombatMoveLogic_MoveFromGrenade.OnInit ( AIAgent owner)

Implements AITaskScripted.

◆ VisibleInPalette()

static override bool SCR_AICombatMoveLogic_MoveFromGrenade.VisibleInPalette ( )
static

Implements Node.

Member Data Documentation

◆ m_State

SCR_AICombatMoveState SCR_AICombatMoveLogic_MoveFromGrenade.m_State
protected

◆ PORT_COMPLETE_ACTION

const string SCR_AICombatMoveLogic_MoveFromGrenade.PORT_COMPLETE_ACTION = "CompleteAction"
staticprotected

◆ PORT_POSITION

const string SCR_AICombatMoveLogic_MoveFromGrenade.PORT_POSITION = "Position"
staticprotected

◆ s_aVarsIn

ref TStringArray SCR_AICombatMoveLogic_MoveFromGrenade.s_aVarsIn = { PORT_POSITION }
staticprotected

◆ s_aVarsOut

ref TStringArray SCR_AICombatMoveLogic_MoveFromGrenade.s_aVarsOut = { PORT_COMPLETE_ACTION }
staticprotected

The documentation for this interface was generated from the following file: