Arma Reforger Script API
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SCR_AICombatMoveLogic_MoveFromIncomingVehicle Interface Reference
Inheritance diagram for SCR_AICombatMoveLogic_MoveFromIncomingVehicle:
AITaskScripted AITask Node

Public Member Functions

override void OnInit (AIAgent owner)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
override TStringArray GetVariablesIn ()
 
- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Member Functions

static override bool VisibleInPalette ()
 

Protected Member Functions

void CombatMoveLogic (IEntity vehicleEntity)
 
bool ConditionPushMoveRequest (notnull IEntity vehicleEntity)
 
SCR_EAICombatMoveDirection CalculateVehicleAvoidDirection (IEntity vehicleEntity)
 
- Protected Member Functions inherited from AITaskScripted
string GetNodeMiddleText ()
 
- Protected Member Functions inherited from Node
TStringArray GetVariablesOut ()
 

Protected Attributes

SCR_AIUtilityComponent m_Utility
 
SCR_AICombatMoveState m_State
 

Static Protected Attributes

static const string PORT_VEHICLE_ENTITY = "VehicleEntity"
 
static ref TStringArray s_aVarsIn = { PORT_VEHICLE_ENTITY }
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Static Protected Member Functions inherited from Node
static string GetOnHoverDescription ()
 
static bool CanReturnRunning ()
 

Member Function Documentation

◆ CalculateVehicleAvoidDirection()

SCR_EAICombatMoveDirection SCR_AICombatMoveLogic_MoveFromIncomingVehicle.CalculateVehicleAvoidDirection ( IEntity vehicleEntity)
protected

◆ CombatMoveLogic()

void SCR_AICombatMoveLogic_MoveFromIncomingVehicle.CombatMoveLogic ( IEntity vehicleEntity)
protected

◆ ConditionPushMoveRequest()

bool SCR_AICombatMoveLogic_MoveFromIncomingVehicle.ConditionPushMoveRequest ( notnull IEntity vehicleEntity)
protected

◆ EOnTaskSimulate()

override ENodeResult SCR_AICombatMoveLogic_MoveFromIncomingVehicle.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ GetVariablesIn()

override TStringArray SCR_AICombatMoveLogic_MoveFromIncomingVehicle.GetVariablesIn ( )

Implements Node.

◆ OnInit()

override void SCR_AICombatMoveLogic_MoveFromIncomingVehicle.OnInit ( AIAgent owner)

Implements AITaskScripted.

◆ VisibleInPalette()

static override bool SCR_AICombatMoveLogic_MoveFromIncomingVehicle.VisibleInPalette ( )
static

Implements Node.

Member Data Documentation

◆ m_State

SCR_AICombatMoveState SCR_AICombatMoveLogic_MoveFromIncomingVehicle.m_State
protected

◆ m_Utility

SCR_AIUtilityComponent SCR_AICombatMoveLogic_MoveFromIncomingVehicle.m_Utility
protected

◆ PORT_VEHICLE_ENTITY

const string SCR_AICombatMoveLogic_MoveFromIncomingVehicle.PORT_VEHICLE_ENTITY = "VehicleEntity"
staticprotected

◆ s_aVarsIn

ref TStringArray SCR_AICombatMoveLogic_MoveFromIncomingVehicle.s_aVarsIn = { PORT_VEHICLE_ENTITY }
staticprotected

The documentation for this interface was generated from the following file: