Arma Reforger Script API
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SCR_AICombatMoveLogic_MoveFromIncomingVehicle Interface Reference
Inheritance diagram for SCR_AICombatMoveLogic_MoveFromIncomingVehicle:

Public Member Functions

override void OnInit (AIAgent owner)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 
override TStringArray GetVariablesIn ()
 

Static Public Member Functions

static override bool VisibleInPalette ()
 

Protected Member Functions

void CombatMoveLogic (IEntity vehicleEntity)
 
bool ConditionPushMoveRequest (notnull IEntity vehicleEntity)
 
SCR_EAICombatMoveDirection CalculateVehicleAvoidDirection (IEntity vehicleEntity)
 

Protected Attributes

SCR_AIUtilityComponent m_Utility
 
SCR_AICombatMoveState m_State
 

Static Protected Attributes

static const string PORT_VEHICLE_ENTITY = "VehicleEntity"
 
static ref TStringArray s_aVarsIn = { PORT_VEHICLE_ENTITY }
 

Member Function Documentation

◆ CalculateVehicleAvoidDirection()

SCR_EAICombatMoveDirection SCR_AICombatMoveLogic_MoveFromIncomingVehicle.CalculateVehicleAvoidDirection ( IEntity vehicleEntity)
protected

◆ CombatMoveLogic()

void SCR_AICombatMoveLogic_MoveFromIncomingVehicle.CombatMoveLogic ( IEntity vehicleEntity)
protected

◆ ConditionPushMoveRequest()

bool SCR_AICombatMoveLogic_MoveFromIncomingVehicle.ConditionPushMoveRequest ( notnull IEntity vehicleEntity)
protected

◆ EOnTaskSimulate()

override ENodeResult SCR_AICombatMoveLogic_MoveFromIncomingVehicle.EOnTaskSimulate ( AIAgent owner,
float dt )

◆ GetVariablesIn()

override TStringArray SCR_AICombatMoveLogic_MoveFromIncomingVehicle.GetVariablesIn ( )

◆ OnInit()

override void SCR_AICombatMoveLogic_MoveFromIncomingVehicle.OnInit ( AIAgent owner)

◆ VisibleInPalette()

static override bool SCR_AICombatMoveLogic_MoveFromIncomingVehicle.VisibleInPalette ( )
static

Member Data Documentation

◆ m_State

SCR_AICombatMoveState SCR_AICombatMoveLogic_MoveFromIncomingVehicle.m_State
protected

◆ m_Utility

SCR_AIUtilityComponent SCR_AICombatMoveLogic_MoveFromIncomingVehicle.m_Utility
protected

◆ PORT_VEHICLE_ENTITY

const string SCR_AICombatMoveLogic_MoveFromIncomingVehicle.PORT_VEHICLE_ENTITY = "VehicleEntity"
staticprotected

◆ s_aVarsIn

ref TStringArray SCR_AICombatMoveLogic_MoveFromIncomingVehicle.s_aVarsIn = { PORT_VEHICLE_ENTITY }
staticprotected

The documentation for this interface was generated from the following file: