Arma Reforger Script API
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SCR_AICombatMoveLogic_Suppressive Member List

This is the complete list of members for SCR_AICombatMoveLogic_Suppressive, including all inherited members.

COVER_QUERY_SECTOR_ANGLE_RADSCR_AICombatMoveLogicBaseprotectedstatic
CurrentCoverUselessCondition()SCR_AICombatMoveLogicBaseprotected
EOnTaskSimulate(AIAgent owner, float dt)SCR_AICombatMoveLogicBaseprotected
FFAvoidanceCondition()SCR_AICombatMoveLogicBaseprotected
FFAvoidanceNewRequestCondition()SCR_AICombatMoveLogicBaseprotected
GetAvoidStraightPathDir()SCR_AICombatMoveLogicBaseprotected
GetTargetDistance()SCR_AICombatMoveLogic_Suppressiveprotected
GetTargetPosition()SCR_AICombatMoveLogic_Suppressiveprotected
GetVariablesIn()SCR_AICombatMoveLogic_Suppressive
IsAimingAndMovingAllowedForWeapon(EWeaponType weaponType)SCR_AICombatMoveLogicBaseprotectedstatic
IsFirstExecution()SCR_AICombatMoveLogicBaseprotected
m_bCloseRangeCombatSCR_AICombatMoveLogicBaseprotected
m_bGoodVisionSCR_AICombatMoveLogic_Suppressiveprotected
m_bTargetVisibleSCR_AICombatMoveLogic_Suppressiveprotected
m_bVeryLongRangeCombatSCR_AICombatMoveLogicBaseprotected
m_CharacterControllerSCR_AICombatMoveLogicBaseprotected
m_CombatCompSCR_AICombatMoveLogicBaseprotected
m_eStanceSCR_AICombatMoveLogicBaseprotected
m_eThreatStateSCR_AICombatMoveLogicBaseprotected
m_eWeaponTypeSCR_AICombatMoveLogicBaseprotected
m_fNextUpdate_msSCR_AICombatMoveLogicBaseprotected
m_fTargetDistSCR_AICombatMoveLogicBaseprotected
m_fTargetLastSeenTime_msSCR_AICombatMoveLogic_Suppressiveprotected
m_fUpdateInterval_msSCR_AICombatMoveLogicBaseprotected
m_fWeaponMinDistSCR_AICombatMoveLogicBaseprotected
m_MyEntitySCR_AICombatMoveLogicBaseprotected
m_StateSCR_AICombatMoveLogicBaseprotected
m_SuppressionVolumeSCR_AICombatMoveLogic_Suppressiveprotected
m_UtilitySCR_AICombatMoveLogicBaseprotected
MoveFromTargetCondition()SCR_AICombatMoveLogicBaseprotected
MoveFromTargetNewRequestCondition()SCR_AICombatMoveLogicBaseprotected
MoveToNextPosCondition()SCR_AICombatMoveLogic_Suppressiveprotected
OnInit(AIAgent owner)SCR_AICombatMoveLogicBaseprotected
OnMovementCompleted(SCR_AIUtilityComponent utility, SCR_AICombatMoveRequestBase rq)SCR_AICombatMoveLogicBaseprotectedstatic
OnMovementStarted(SCR_AIUtilityComponent utility, SCR_AICombatMoveRequest_Move rq, vector pos, bool destinationIsCover)SCR_AICombatMoveLogicBaseprotectedstatic
OnUpdate(AIAgent owner, float dt)SCR_AICombatMoveLogic_Suppressiveprotected
PORT_SUPPRESSION_VOLUMESCR_AICombatMoveLogic_Suppressiveprotectedstatic
PORT_TIME_LAST_SEENSCR_AICombatMoveLogic_Suppressiveprotectedstatic
PORT_VISIBLESCR_AICombatMoveLogic_Suppressiveprotectedstatic
PushRequestChangeStanceInCover(bool exposed, SCR_EAICombatMoveReason reason, float waitTime)SCR_AICombatMoveLogicBaseprotected
PushRequestFFAvoidance()SCR_AICombatMoveLogicBaseprotected
PushRequestLeaveUselessCover()SCR_AICombatMoveLogicBaseprotected
PushRequestMove()SCR_AICombatMoveLogicBaseprotected
PushRequestMoveFromTarget()SCR_AICombatMoveLogicBaseprotected
ResolveFailMoveIfNoCover()SCR_AICombatMoveLogic_Suppressiveprotected
ResolveMoveRequestMovePosAndDir(vector targetPos, out vector outMovePos, out vector outAvoidStraightPathDir, out SCR_EAICombatMoveDirection outDirection, out float outCoverSearchSectorHalfAngleRad)SCR_AICombatMoveLogicBaseprotected
ResolveOptimalDistance(float weaponMinDist)SCR_AICombatMoveLogicBaseprotectedstatic
ResolveRequestTargetPos()SCR_AICombatMoveLogic_Suppressiveprotected
ResolveStanceOutsideCover(bool closeRange, EAIThreatState threat)SCR_AICombatMoveLogicBaseprotectedstatic
ResolveStoppedWaitTime(bool inCover, EAIThreatState threat, EWeaponType weaponType)SCR_AICombatMoveLogic_Suppressiveprotected
s_aVarsInSCR_AICombatMoveLogic_Suppressiveprotectedstatic
SuppressedInCoverCondition()SCR_AICombatMoveLogicBaseprotected
SuppressedInCoverLogic()SCR_AICombatMoveLogicBaseprotected
TIME_SINCE_GOOD_VISIBILITY_MIN_MSSCR_AICombatMoveLogic_Suppressiveprotectedstatic
VisibleInPalette()SCR_AICombatMoveLogicBasestatic