| COVER_QUERY_SECTOR_ANGLE_RAD | SCR_AICombatMoveLogicBase | protectedstatic |
| CurrentCoverUselessCondition() | SCR_AICombatMoveLogicBase | protected |
| EOnTaskSimulate(AIAgent owner, float dt) | SCR_AICombatMoveLogicBase | protected |
| FFAvoidanceCondition() | SCR_AICombatMoveLogicBase | protected |
| FFAvoidanceNewRequestCondition() | SCR_AICombatMoveLogicBase | protected |
| GetAvoidStraightPathDir() | SCR_AICombatMoveLogicBase | protected |
| GetTargetDistance() | SCR_AICombatMoveLogic_Suppressive | protected |
| GetTargetPosition() | SCR_AICombatMoveLogic_Suppressive | protected |
| GetVariablesIn() | SCR_AICombatMoveLogic_Suppressive | |
| IsAimingAndMovingAllowedForWeapon(EWeaponType weaponType) | SCR_AICombatMoveLogicBase | protectedstatic |
| IsFirstExecution() | SCR_AICombatMoveLogicBase | protected |
| m_bCloseRangeCombat | SCR_AICombatMoveLogicBase | protected |
| m_bGoodVision | SCR_AICombatMoveLogic_Suppressive | protected |
| m_bTargetVisible | SCR_AICombatMoveLogic_Suppressive | protected |
| m_bVeryLongRangeCombat | SCR_AICombatMoveLogicBase | protected |
| m_CharacterController | SCR_AICombatMoveLogicBase | protected |
| m_CombatComp | SCR_AICombatMoveLogicBase | protected |
| m_eStance | SCR_AICombatMoveLogicBase | protected |
| m_eThreatState | SCR_AICombatMoveLogicBase | protected |
| m_eWeaponType | SCR_AICombatMoveLogicBase | protected |
| m_fNextUpdate_ms | SCR_AICombatMoveLogicBase | protected |
| m_fTargetDist | SCR_AICombatMoveLogicBase | protected |
| m_fTargetLastSeenTime_ms | SCR_AICombatMoveLogic_Suppressive | protected |
| m_fUpdateInterval_ms | SCR_AICombatMoveLogicBase | protected |
| m_fWeaponMinDist | SCR_AICombatMoveLogicBase | protected |
| m_MyEntity | SCR_AICombatMoveLogicBase | protected |
| m_State | SCR_AICombatMoveLogicBase | protected |
| m_SuppressionVolume | SCR_AICombatMoveLogic_Suppressive | protected |
| m_Utility | SCR_AICombatMoveLogicBase | protected |
| MoveFromTargetCondition() | SCR_AICombatMoveLogicBase | protected |
| MoveFromTargetNewRequestCondition() | SCR_AICombatMoveLogicBase | protected |
| MoveToNextPosCondition() | SCR_AICombatMoveLogic_Suppressive | protected |
| OnInit(AIAgent owner) | SCR_AICombatMoveLogicBase | protected |
| OnMovementCompleted(SCR_AIUtilityComponent utility, SCR_AICombatMoveRequestBase rq) | SCR_AICombatMoveLogicBase | protectedstatic |
| OnMovementStarted(SCR_AIUtilityComponent utility, SCR_AICombatMoveRequest_Move rq, vector pos, bool destinationIsCover) | SCR_AICombatMoveLogicBase | protectedstatic |
| OnUpdate(AIAgent owner, float dt) | SCR_AICombatMoveLogic_Suppressive | protected |
| PORT_SUPPRESSION_VOLUME | SCR_AICombatMoveLogic_Suppressive | protectedstatic |
| PORT_TIME_LAST_SEEN | SCR_AICombatMoveLogic_Suppressive | protectedstatic |
| PORT_VISIBLE | SCR_AICombatMoveLogic_Suppressive | protectedstatic |
| PushRequestChangeStanceInCover(bool exposed, SCR_EAICombatMoveReason reason, float waitTime) | SCR_AICombatMoveLogicBase | protected |
| PushRequestFFAvoidance() | SCR_AICombatMoveLogicBase | protected |
| PushRequestLeaveUselessCover() | SCR_AICombatMoveLogicBase | protected |
| PushRequestMove() | SCR_AICombatMoveLogicBase | protected |
| PushRequestMoveFromTarget() | SCR_AICombatMoveLogicBase | protected |
| ResolveFailMoveIfNoCover() | SCR_AICombatMoveLogic_Suppressive | protected |
| ResolveMoveRequestMovePosAndDir(vector targetPos, out vector outMovePos, out vector outAvoidStraightPathDir, out SCR_EAICombatMoveDirection outDirection, out float outCoverSearchSectorHalfAngleRad) | SCR_AICombatMoveLogicBase | protected |
| ResolveOptimalDistance(float weaponMinDist) | SCR_AICombatMoveLogicBase | protectedstatic |
| ResolveRequestTargetPos() | SCR_AICombatMoveLogic_Suppressive | protected |
| ResolveStanceOutsideCover(bool closeRange, EAIThreatState threat) | SCR_AICombatMoveLogicBase | protectedstatic |
| ResolveStoppedWaitTime(bool inCover, EAIThreatState threat, EWeaponType weaponType) | SCR_AICombatMoveLogic_Suppressive | protected |
| s_aVarsIn | SCR_AICombatMoveLogic_Suppressive | protectedstatic |
| SuppressedInCoverCondition() | SCR_AICombatMoveLogicBase | protected |
| SuppressedInCoverLogic() | SCR_AICombatMoveLogicBase | protected |
| TIME_SINCE_GOOD_VISIBILITY_MIN_MS | SCR_AICombatMoveLogic_Suppressive | protectedstatic |
| VisibleInPalette() | SCR_AICombatMoveLogicBase | static |