|
void | SCR_AICombatMoveRequest_Stop () |
|
ScriptInvokerBase< SCR_AICombatMoveRequest_OnCompleted > | GetOnCompleted (bool createInvoker=true) |
| Called on successful completion of request.
|
|
ScriptInvokerBase< SCR_AICombatMoveRequest_OnFailed > | GetOnFailed (bool createInvoker=true) |
| Called on failure of request.
|
|
◆ SCR_AICombatMoveRequest_Stop()
void SCR_AICombatMoveRequest_Stop.SCR_AICombatMoveRequest_Stop |
( |
| ) |
|
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AICombatMoveRequest.c