Arma Reforger Script API
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Public Member Functions | |
void | GetSubactions (notnull array< AIActionBase > outSubactions) |
void | AddAction (AIActionBase subaction) |
override float | CustomEvaluate () |
override void | OnActionSelected () |
override void | OnActionDeselected () |
override void | OnActionRemoved () |
Public Member Functions inherited from SCR_AIActionBase | |
override float | EvaluatePriorityLevel () |
void | SetPriorityLevel (int priority) |
override void | OnSetActionState (EAIActionState state) |
override void | OnSetSuspended (bool suspended) |
override void | OnComplete () |
override void | OnFail () |
override void | OnActionRemoved () |
string | GetActionDebugInfo () |
string | GetDebugPanelText () |
override void | OnActionSelected () |
override void | OnActionDeselected () |
void | OnActionExecuted () |
void | OnActionCompleted () |
void | OnActionFailed () |
bool | IsActionInterruptable () |
void | SetActionInterruptable (bool IsInterruptable) |
void | SetParametersToBTVariables (SCR_AIActionTask node) |
void | GetParametersFromBTVariables (SCR_AIActionTask node) |
TStringArray | GetPortNames () |
float | GetRestrictedPriorityLevel (float minimumLevel=PRIORITY_LEVEL_NORMAL) |
Limits priority level for actions such that those are performed in "NORMAL" and "PLAYER" priority level but not in "GAMEMASTER". | |
Public Member Functions inherited from AIActionBase | |
proto external float | Evaluate () |
proto external float | GetPriority () |
proto external void | SetPriority (float priority) |
proto external bool | GetActionIsSuspended () |
proto external void | SetActionIsSuspended (bool val) |
proto external bool | GetIsUniqueInActionQueue () |
proto external void | SetIsUniqueInActionQueue (bool unique) |
proto external EAIActionState | GetActionState () |
proto external void | SetActionState (EAIActionState state) |
proto external void | Fail () |
proto external void | Complete () |
proto external bool | GetRemoveAction () |
proto external void | SetRemoveAction (bool val) |
proto external ref AIActionBase | GetRelatedGroupActivity () |
proto external void | SetRelatedGroupActivity (AIActionBase related) |
float | CustomEvaluate () |
float | EvaluatePriorityLevel () |
void | OnSetSuspended (bool suspended) |
void | OnSetActionState (EAIActionState state) |
void | OnFail () |
void | OnComplete () |
bool | OnMessage (AIMessage msg) |
void | OnActionSelected () |
void | OnActionDeselected () |
void | OnActionRemoved () |
Protected Attributes | |
ref array< ref AIActionBase > | m_aSubactions = {} |
Protected Attributes inherited from SCR_AIActionBase | |
ref SCR_BTParam< float > | m_fPriorityLevel = new SCR_BTParam<float>(SCR_AIActionTask.PRIORITY_LEVEL_PORT) |
void SCR_AICompositeActionParallel.AddAction | ( | AIActionBase | subaction | ) |
override float SCR_AICompositeActionParallel.CustomEvaluate | ( | ) |
Implements AIActionBase.
void SCR_AICompositeActionParallel.GetSubactions | ( | notnull array< AIActionBase > | outSubactions | ) |
override void SCR_AICompositeActionParallel.OnActionDeselected | ( | ) |
Implements SCR_AIActionBase.
override void SCR_AICompositeActionParallel.OnActionRemoved | ( | ) |
Implements SCR_AIActionBase.
override void SCR_AICompositeActionParallel.OnActionSelected | ( | ) |
Implements SCR_AIActionBase.
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protected |