Arma Reforger Script API
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SCR_AIConfigureArtilleryAmmo Interface Reference
Inheritance diagram for SCR_AIConfigureArtilleryAmmo:
AITaskScripted AITask Node

Public Member Functions

override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
override TStringArray GetVariablesIn ()
 
- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
void OnInit (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Member Functions

static override string GetOnHoverDescription ()
 
static override bool VisibleInPalette ()
 

Protected Member Functions

bool ConfigureAmmoEntity (notnull IEntity ammoEntity, int configurationId)
 
- Protected Member Functions inherited from AITaskScripted
string GetNodeMiddleText ()
 
- Protected Member Functions inherited from Node
TStringArray GetVariablesOut ()
 

Static Protected Attributes

static const string PORT_AMMO_ENTITY = "AmmoEntity"
 
static const string PORT_INIT_SPEED_ID = "InitSpeedId"
 
static ref TStringArray s_aVarsIn = { PORT_AMMO_ENTITY, PORT_INIT_SPEED_ID }
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Static Protected Member Functions inherited from Node
static bool CanReturnRunning ()
 

Member Function Documentation

◆ ConfigureAmmoEntity()

bool SCR_AIConfigureArtilleryAmmo.ConfigureAmmoEntity ( notnull IEntity ammoEntity,
int configurationId )
protected

◆ EOnTaskSimulate()

override ENodeResult SCR_AIConfigureArtilleryAmmo.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ GetOnHoverDescription()

static override string SCR_AIConfigureArtilleryAmmo.GetOnHoverDescription ( )
static

Implements Node.

◆ GetVariablesIn()

override TStringArray SCR_AIConfigureArtilleryAmmo.GetVariablesIn ( )

Implements Node.

◆ VisibleInPalette()

static override bool SCR_AIConfigureArtilleryAmmo.VisibleInPalette ( )
static

Implements Node.

Member Data Documentation

◆ PORT_AMMO_ENTITY

const string SCR_AIConfigureArtilleryAmmo.PORT_AMMO_ENTITY = "AmmoEntity"
staticprotected

◆ PORT_INIT_SPEED_ID

const string SCR_AIConfigureArtilleryAmmo.PORT_INIT_SPEED_ID = "InitSpeedId"
staticprotected

◆ s_aVarsIn

ref TStringArray SCR_AIConfigureArtilleryAmmo.s_aVarsIn = { PORT_AMMO_ENTITY, PORT_INIT_SPEED_ID }
staticprotected

The documentation for this interface was generated from the following file: