◆ ConfigureAmmoEntity()
| bool SCR_AIConfigureArtilleryAmmo.ConfigureAmmoEntity |
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notnull IEntity | ammoEntity, |
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int | configurationId ) |
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◆ EOnTaskSimulate()
| override ENodeResult SCR_AIConfigureArtilleryAmmo.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetOnHoverDescription()
| static override string SCR_AIConfigureArtilleryAmmo.GetOnHoverDescription |
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◆ GetVariablesIn()
| override TStringArray SCR_AIConfigureArtilleryAmmo.GetVariablesIn |
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◆ VisibleInPalette()
| static override bool SCR_AIConfigureArtilleryAmmo.VisibleInPalette |
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◆ PORT_AMMO_ENTITY
| const string SCR_AIConfigureArtilleryAmmo.PORT_AMMO_ENTITY = "AmmoEntity" |
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staticprotected |
◆ PORT_INIT_SPEED_ID
| const string SCR_AIConfigureArtilleryAmmo.PORT_INIT_SPEED_ID = "InitSpeedId" |
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staticprotected |
◆ s_aVarsIn
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AIConfigureArtilleryAmmo.c