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| ref Shape | s1 |
| |
| ref Shape | s2 |
| |
| ref Shape | s3 |
| |
| ref Shape | s4 |
| |
| SCR_EAIDangerEventType | m_eType |
| |
◆ PerformReaction()
◆ AGENT_DEFAULT_HEIGHT
| const float SCR_AIDangerReaction_DoorMovement.AGENT_DEFAULT_HEIGHT = 1.8 |
|
static |
◆ AGENT_DEFAULT_RADIUS
| const float SCR_AIDangerReaction_DoorMovement.AGENT_DEFAULT_RADIUS = 0.3 |
|
static |
◆ REACTION_DIST_SQ
| const float SCR_AIDangerReaction_DoorMovement.REACTION_DIST_SQ = 100.0 |
|
static |
◆ s1
| ref Shape SCR_AIDangerReaction_DoorMovement.s1 |
◆ s2
| ref Shape SCR_AIDangerReaction_DoorMovement.s2 |
◆ s3
| ref Shape SCR_AIDangerReaction_DoorMovement.s3 |
◆ s4
| ref Shape SCR_AIDangerReaction_DoorMovement.s4 |
The documentation for this interface was generated from the following file:
- Game/AI/Reaction/Danger/SCR_AIDangerReaction_DoorMovement.c