◆ PerformReaction()
Implemented in SCR_AIDangerReaction_DamageTaken, SCR_AIDangerReaction_DoorMovement, SCR_AIDangerReaction_Explosion, SCR_AIDangerReaction_GrenadeLanding, SCR_AIDangerReaction_MeleeDamageTaken, SCR_AIDangerReaction_ProjectileHit, SCR_AIDangerReaction_StartedBleeding, SCR_AIDangerReaction_UnsafeArea, SCR_AIDangerReaction_Vehicle, SCR_AIDangerReaction_VehicleHorn, and SCR_AIDangerReaction_WeaponFired.
◆ m_eType
SCR_EAIDangerEventType SCR_AIDangerReaction.m_eType |
The documentation for this interface was generated from the following file:
- Game/AI/Reaction/Danger/SCR_AIDangerReaction.c