◆ PerformReaction()
override bool SCR_AIDangerReaction_MeleeDamageTaken.PerformReaction |
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notnull SCR_AIUtilityComponent | utility, |
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notnull SCR_AIThreatSystem | threatSystem, |
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AIDangerEvent | dangerEvent, |
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int | dangerEventCount ) |
◆ MAX_DIST_RUN
const float SCR_AIDangerReaction_MeleeDamageTaken.MAX_DIST_RUN = 15.0 |
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◆ MIN_DIST_RUN
const float SCR_AIDangerReaction_MeleeDamageTaken.MIN_DIST_RUN = 10.0 |
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◆ REACTION_DIST_SQ
const float SCR_AIDangerReaction_MeleeDamageTaken.REACTION_DIST_SQ = 3.5 |
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The documentation for this interface was generated from the following file:
- Game/AI/Reaction/Danger/SCR_AIDangerReaction_MeleeDamageTaken.c