◆ PerformReaction()
override bool SCR_AIDangerReaction_MeleeDamageTaken.PerformReaction |
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notnull SCR_AIUtilityComponent |
utility, |
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notnull SCR_AIThreatSystem |
threatSystem, |
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AIDangerEvent |
dangerEvent, |
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int |
dangerEventCount |
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) |
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◆ MAX_DIST_RUN
const float SCR_AIDangerReaction_MeleeDamageTaken.MAX_DIST_RUN = 15.0 |
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static |
◆ MIN_DIST_RUN
const float SCR_AIDangerReaction_MeleeDamageTaken.MIN_DIST_RUN = 10.0 |
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static |
◆ REACTION_DIST_SQ
const float SCR_AIDangerReaction_MeleeDamageTaken.REACTION_DIST_SQ = 3.5 |
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static |
The documentation for this interface was generated from the following file:
- Game/AI/Reaction/Danger/SCR_AIDangerReaction_MeleeDamageTaken.c