◆ CanReturnRunning()
static override bool SCR_AIDebugCounter.CanReturnRunning |
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◆ EOnTaskSimulate()
override ENodeResult SCR_AIDebugCounter.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetNodeMiddleText()
override string SCR_AIDebugCounter.GetNodeMiddleText |
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◆ GetOnHoverDescription()
static override string SCR_AIDebugCounter.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIDebugCounter.GetVariablesIn |
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◆ GetVariablesOut()
override array< string > SCR_AIDebugCounter.GetVariablesOut |
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◆ OnAbort()
override void SCR_AIDebugCounter.OnAbort |
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AIAgent | owner, |
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Node | nodeCausingAbort ) |
◆ VisibleInPalette()
static override bool SCR_AIDebugCounter.VisibleInPalette |
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◆ m_bFailAfter
bool SCR_AIDebugCounter.m_bFailAfter |
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◆ m_bIncrementOnAbort
bool SCR_AIDebugCounter.m_bIncrementOnAbort |
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◆ m_bWaitOnAbort
bool SCR_AIDebugCounter.m_bWaitOnAbort |
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◆ m_sDebugMessage
string SCR_AIDebugCounter.m_sDebugMessage |
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◆ PORT_VAR_IN
const string SCR_AIDebugCounter.PORT_VAR_IN = "Counter" |
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◆ PORT_VAR_OUT
const string SCR_AIDebugCounter.PORT_VAR_OUT = "Out" |
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◆ s_aVarsIn
ref TStringArray SCR_AIDebugCounter.s_aVarsIn |
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Initial value:= {
}
static const string PORT_VAR_IN
Definition SCR_AIDebugCounter.c:16
◆ s_aVarsOut
ref TStringArray SCR_AIDebugCounter.s_aVarsOut |
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Initial value:= {
}
static const string PORT_VAR_OUT
Definition SCR_AIDebugCounter.c:17
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Debug/SCR_AIDebugCounter.c