◆ CanReturnRunning()
| static override bool SCR_AIDebugCounter.CanReturnRunning |
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staticprotected |
◆ EOnTaskSimulate()
| override ENodeResult SCR_AIDebugCounter.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetNodeMiddleText()
| override string SCR_AIDebugCounter.GetNodeMiddleText |
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◆ GetOnHoverDescription()
| static override string SCR_AIDebugCounter.GetOnHoverDescription |
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staticprotected |
◆ GetVariablesIn()
| override TStringArray SCR_AIDebugCounter.GetVariablesIn |
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◆ GetVariablesOut()
| override array< string > SCR_AIDebugCounter.GetVariablesOut |
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◆ OnAbort()
| override void SCR_AIDebugCounter.OnAbort |
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AIAgent | owner, |
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Node | nodeCausingAbort ) |
◆ VisibleInPalette()
| static override bool SCR_AIDebugCounter.VisibleInPalette |
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static |
◆ m_bFailAfter
| bool SCR_AIDebugCounter.m_bFailAfter |
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protected |
◆ m_bIncrementOnAbort
| bool SCR_AIDebugCounter.m_bIncrementOnAbort |
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protected |
◆ m_bWaitOnAbort
| bool SCR_AIDebugCounter.m_bWaitOnAbort |
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protected |
◆ m_sDebugMessage
| string SCR_AIDebugCounter.m_sDebugMessage |
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protected |
◆ PORT_VAR_IN
| const string SCR_AIDebugCounter.PORT_VAR_IN = "Counter" |
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static |
◆ PORT_VAR_OUT
| const string SCR_AIDebugCounter.PORT_VAR_OUT = "Out" |
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static |
◆ s_aVarsIn
| ref TStringArray SCR_AIDebugCounter.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string PORT_VAR_IN
Definition SCR_AIDebugCounter.c:16
◆ s_aVarsOut
| ref TStringArray SCR_AIDebugCounter.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_VAR_OUT
Definition SCR_AIDebugCounter.c:17
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Debug/SCR_AIDebugCounter.c