◆ EOnTaskSimulate()
| override ENodeResult SCR_AIDebugTask.EOnTaskSimulate |
( |
AIAgent | owner, |
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float | dt ) |
◆ GetNodeMiddleText()
| override string SCR_AIDebugTask.GetNodeMiddleText |
( |
| ) |
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◆ GetVariablesIn()
| override TStringArray SCR_AIDebugTask.GetVariablesIn |
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| ) |
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◆ PrintInternal()
| void SCR_AIDebugTask.PrintInternal |
( |
string | in | ) |
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protected |
◆ VisibleInPalette()
| static override bool SCR_AIDebugTask.VisibleInPalette |
( |
| ) |
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static |
◆ m_bFailAfter
| bool SCR_AIDebugTask.m_bFailAfter |
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protected |
◆ PORT_DEBUG_MESSAGE
| const string SCR_AIDebugTask.PORT_DEBUG_MESSAGE = "DebugMessage" |
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static |
◆ s_aVarsIn
| ref TStringArray SCR_AIDebugTask.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string PORT_DEBUG_MESSAGE
Definition SCR_AIDebugTask.c:13
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Debug/SCR_AIDebugTask.c