◆ EOnTaskSimulate()
override ENodeResult SCR_AIDebugTask.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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) |
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◆ GetNodeMiddleText()
override string SCR_AIDebugTask.GetNodeMiddleText |
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◆ GetVariablesIn()
override TStringArray SCR_AIDebugTask.GetVariablesIn |
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◆ PrintInternal()
void SCR_AIDebugTask.PrintInternal |
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string |
in | ) |
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protected |
◆ VisibleInPalette()
override bool SCR_AIDebugTask.VisibleInPalette |
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◆ m_bFailAfter
bool SCR_AIDebugTask.m_bFailAfter |
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protected |
◆ PORT_DEBUG_MESSAGE
const string SCR_AIDebugTask.PORT_DEBUG_MESSAGE = "DebugMessage" |
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static |
◆ s_aVarsIn
ref TStringArray SCR_AIDebugTask.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string PORT_DEBUG_MESSAGE
Definition: SCR_AIDebugTask.c:13
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Debug/SCR_AIDebugTask.c