◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIDecideActivity.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AIDecideActivity.GetVariablesOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnInit()
      
        
          | override void SCR_AIDecideActivity.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIDecideActivity.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ m_GoalMessage
◆ m_InfoMessage
◆ m_UtilityComponent
◆ PORT_ACTIVITY_TREE
  
  
      
        
          | const string SCR_AIDecideActivity.PORT_ACTIVITY_TREE = "ActivityTree" | 
         
       
   | 
  
static   | 
  
 
 
◆ PORT_UPDATE_ACTIVITY
  
  
      
        
          | const string SCR_AIDecideActivity.PORT_UPDATE_ACTIVITY = "UpdateActivity" | 
         
       
   | 
  
static   | 
  
 
 
◆ s_aVarsOut
  
  
      
        
          | ref TStringArray SCR_AIDecideActivity.s_aVarsOut | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static const string PORT_UPDATE_ACTIVITY
Definition SCR_AIDecideActivity.c:4
 
static const string PORT_ACTIVITY_TREE
Definition SCR_AIDecideActivity.c:3
 
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Groups/SCR_AIDecideActivity.c