◆ EOnTaskSimulate()
override ENodeResult SCR_AIDecideBehavior.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetVariablesIn()
override TStringArray SCR_AIDecideBehavior.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIDecideBehavior.GetVariablesOut |
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◆ OnInit()
override void SCR_AIDecideBehavior.OnInit |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
static override bool SCR_AIDecideBehavior.VisibleInPalette |
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◆ LOD_COUNT
const int SCR_AIDecideBehavior.LOD_COUNT = LOD_MAX + 1 |
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◆ LOD_MAX
const int SCR_AIDecideBehavior.LOD_MAX = 10 |
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◆ m_CurrentBehavior
◆ m_fRandomDelay_s
float SCR_AIDecideBehavior.m_fRandomDelay_s |
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◆ m_PreviousBehavior
◆ m_UtilityComponent
◆ PORT_BEHAVIOR_TREE
string SCR_AIDecideBehavior.PORT_BEHAVIOR_TREE = "BehaviorTree" |
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◆ PORT_UNKNOWN_TARGET
string SCR_AIDecideBehavior.PORT_UNKNOWN_TARGET = "UnknownTarget" |
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staticprotected |
◆ PORT_UPDATE_BEHAVIOR
string SCR_AIDecideBehavior.PORT_UPDATE_BEHAVIOR = "UpdateBehavior" |
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◆ PORT_UPDATE_INTERVAL
string SCR_AIDecideBehavior.PORT_UPDATE_INTERVAL = "UpdateInterval" |
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◆ PORT_USE_COMBAT_MOVE
string SCR_AIDecideBehavior.PORT_USE_COMBAT_MOVE = "UseCombatMove" |
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◆ s_aUpdateIntervals
float SCR_AIDecideBehavior.s_aUpdateIntervals[LOD_COUNT] |
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static |
Initial value:= {
0.55,
1.3,
2.0,
2.0,
2.0,
2.0,
2.0,
2.0,
2.0,
2.0,
2.0
}
◆ s_aVarsIn
ref TStringArray SCR_AIDecideBehavior.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static string PORT_UNKNOWN_TARGET
Definition SCR_AIDecideBehavior.c:21
◆ s_aVarsOut
ref TStringArray SCR_AIDecideBehavior.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static string PORT_UPDATE_INTERVAL
Definition SCR_AIDecideBehavior.c:27
static string PORT_BEHAVIOR_TREE
Definition SCR_AIDecideBehavior.c:24
static string PORT_USE_COMBAT_MOVE
Definition SCR_AIDecideBehavior.c:26
static string PORT_UPDATE_BEHAVIOR
Definition SCR_AIDecideBehavior.c:25
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIDecideBehavior.c