◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIDecideBehavior.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AIDecideBehavior.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AIDecideBehavior.GetVariablesOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnInit()
      
        
          | override void SCR_AIDecideBehavior.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIDecideBehavior.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ LOD_COUNT
  
  
      
        
          | const int SCR_AIDecideBehavior.LOD_COUNT = LOD_MAX + 1 | 
         
       
   | 
  
static   | 
  
 
 
◆ LOD_MAX
  
  
      
        
          | const int SCR_AIDecideBehavior.LOD_MAX = 10 | 
         
       
   | 
  
static   | 
  
 
 
◆ m_CurrentBehavior
◆ m_fRandomDelay_s
  
  
      
        
          | float SCR_AIDecideBehavior.m_fRandomDelay_s | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_PreviousBehavior
◆ m_UtilityComponent
◆ PORT_BEHAVIOR_TREE
  
  
      
        
          | string SCR_AIDecideBehavior.PORT_BEHAVIOR_TREE = "BehaviorTree" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_UNKNOWN_TARGET
  
  
      
        
          | string SCR_AIDecideBehavior.PORT_UNKNOWN_TARGET = "UnknownTarget" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_UPDATE_BEHAVIOR
  
  
      
        
          | string SCR_AIDecideBehavior.PORT_UPDATE_BEHAVIOR = "UpdateBehavior" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_UPDATE_INTERVAL
  
  
      
        
          | string SCR_AIDecideBehavior.PORT_UPDATE_INTERVAL = "UpdateInterval" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_USE_COMBAT_MOVE
  
  
      
        
          | string SCR_AIDecideBehavior.PORT_USE_COMBAT_MOVE = "UseCombatMove" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ s_aUpdateIntervals
  
  
      
        
          | float SCR_AIDecideBehavior.s_aUpdateIntervals[LOD_COUNT] | 
         
       
   | 
  
static   | 
  
 
Initial value:= {
        0.55,   
        1.3,    
        2.0,    
        2.0,    
        2.0,
        2.0,    
        2.0,
        2.0,    
        2.0,
        2.0,    
        2.0
    }
 
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AIDecideBehavior.s_aVarsIn | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static string PORT_UNKNOWN_TARGET
Definition SCR_AIDecideBehavior.c:21
 
 
 
 
◆ s_aVarsOut
  
  
      
        
          | ref TStringArray SCR_AIDecideBehavior.s_aVarsOut | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static string PORT_UPDATE_INTERVAL
Definition SCR_AIDecideBehavior.c:27
 
static string PORT_BEHAVIOR_TREE
Definition SCR_AIDecideBehavior.c:24
 
static string PORT_USE_COMBAT_MOVE
Definition SCR_AIDecideBehavior.c:26
 
static string PORT_UPDATE_BEHAVIOR
Definition SCR_AIDecideBehavior.c:25
 
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIDecideBehavior.c